MMOMinion

Full Version: Pathfinding broken after update
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My toon is hitting their heads against wall
Especially Mor dhona...
I tried to manually avoid obstacles then client went crash.. need to fix ASAP
using gathering / shard crystal cluster (no cluster port) profile atm
Yup, I began to notice that the pathing is starting to act weird. For whichever reason my bot starts to roam in directions it is not even supposed to be going. It got to unspoiled marker, started walking in the wrong direction, then finally got to the unspoiled node just to roam around it. All was meshed.

Was there an update to navigation added today?
(12-07-2015, 04:45 PM)zeleniy Wrote: [ -> ]Yup, I began to notice that the pathing is starting to act weird. For whichever reason my bot starts to roam in directions it is not even supposed to be going. It got to unspoiled marker, started walking in the wrong direction, then finally got to the unspoiled node just to roam around it. All was meshed.

Was there an update to navigation added today?

I am having the same issue with it roaming in the wrong directions and running into walls.
I'll check in about 1hr, currently at work. <3
Just did a quick test with my 3.0 unspoiled nodes+crystals profile... no more running around in wrong directions or running into walls! tyvm <3!