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  Small New GW2Minion Update
Posted by: fxfire - 11-24-2012 01:35 PM
1651 Views - No Replies
Most of you have already used it without knowing, but in the last 3 days we added:
- Auto Vendoring (selling Junk and deposing collectabled), Repair (let me know if there are some problems) and the salvage function to Items ( item:Salvage() ) for those who know how to use lua, for the rest, I will add it to the gw2minion lua module tomorrow, so it autosalvages these "salvagable" items
The Professions also got updated
Thanks to two of our users who were actively working on the profession specific lua code, the following classes have been improved A ...
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  Quick Update - Fully automatic Vendoring added!
Posted by: fxfire - 11-21-2012 08:40 PM
1173 Views - No Replies
New update: If you have any custom files added to the gw2minion/module.def, you have to add them again after this update, since we implemented full automatic vendoring! Just make sure you have a Vendor on the green NavMesh somewhere, the bot will do the rest, Deposit your items and sell the junk. ThumbsUp...
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  UPCOMING AMAZING AUTOMESHGENERATION (well, nearly automatic ;) )
Posted by: fxfire - 11-20-2012 06:15 PM
1727 Views - 2 Replies
Check out this new godlike method of automatically generating a NavMesh that fits to the ground like a second skin: http://vimeo.com/53954332
Gw2minion is still FREE! So get yourself a key and start it!...
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Star GW2Minion - Closed Beta started! We will open it to everyone in the next days
Posted by: fxfire - 10-28-2012 06:10 PM
1630 Views - No Replies
http://www.youtube.com/watch?v=2zhrPWCUtLY&feature=plcp

A little preview of what is arriving this week Smile...
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Heart GW2Minion - Latest Status News
Posted by: fxfire - 09-27-2012 05:56 PM
8122 Views - 6 Replies
Alllright, I know we said it will be out like 3 weeks ago, but there are always things that are standing in the way. I will post regular updates in this thread until the release candidate is ready Expect

The reason why it takes longer is pretty simple, we wanted to do things right this time. The whole botframework had to be rewritten from zero!, a lot of candy has found its way in the bot too (noticed the funky console in the pic below? Thank you HansW!). If we wouldn't have to add the extra fun stuff like the promised FULL OPEN LUA API, I guess we would have been able to release a bot (or something like that) way earlier. But as you have already noticed, that is not ...
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