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Coerthas navmesh - Printable Version

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Coerthas navmesh - Kralkitorik - 02-10-2015

Hello,

I wanted to ask if anyone else has problem with Coerthas navmesh. I have been doing unspoiled gathering and whenever bot teleports to Coerthas near the off mesh connection to jump down to the ground from the arc, he starts running in circles. This attracts a lot of unnecessary attention and also wastes time. Maybe someone can advise a solution to this, or how to remove that off mesh connection?

Thank you,
zanuffas


RE: Coerthas navmesh - earisu - 02-10-2015

Yeah I got the same problem, happens everytime the bot has to jump to connect between meshes. I just jump in circle and get stuck.


RE: Coerthas navmesh - TauTau - 02-10-2015

same here, jumping off somewhere doesn't work anymore...


RE: Coerthas navmesh - Cichard - 02-10-2015

its an fps issue fix your fps above 30 and it wont do it.


RE: Coerthas navmesh - Kralkitorik - 02-10-2015

Sadly, I can't do anything about the fps issue. However, I would like to ask how can I remove the off-mesh connection?


RE: Coerthas navmesh - TauTau - 02-10-2015

weird... that's supposed to be in the Frame Rate Limit, right? For me it has 4 options:
None
0 fps (1/1)
0 fps (1/2)
0 fps (1/4)
and: Limit frame rate when client is inactive

I do remember that there once were numbers instead of 0 fps ;) (btw, selected I vae the first option under "None", 1/1)


RE: Coerthas navmesh - Cichard - 02-10-2015

none 60,30,15,limit in background
when you limit to background its about 10fps.


RE: Coerthas navmesh - Kralkitorik - 02-10-2015

Thank you


RE: Coerthas navmesh - PixiKel - 02-10-2015

Thank you so much! This seems to have fixed the issue I had getting stuck running in circles jumping off the wall in Whitebrim as well.


RE: Coerthas navmesh - TauTau - 02-10-2015

confirmed, fixed, thx ;)