MMOMinion
Chocobo AHK - Printable Version

+- MMOMinion (https://www.mmominion.com)
+-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87)
+--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90)
+---- Forum: Tools / Apps / Programs for FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=101)
+---- Thread: Chocobo AHK (/showthread.php?tid=11593)

Pages: 1 2 3 4 5 6


RE: Chocobo AHK - azimoto9 - 09-22-2015

(09-16-2015, 11:39 PM)Locust67 Wrote:  Does this still work?
im using it right now


RE: Chocobo AHK - timothyhost - 04-27-2016

not working for me ..do i have to change any values ?


RE: Chocobo AHK - atmarkham - 09-13-2016

Fixed file to dropbox coming up restricted, will not allow downloads...


RE: Chocobo AHK - piffles - 12-12-2016

this still work?


RE: Chocobo AHK - Zero-121 - 01-21-2017

Would anyone mind reuploading a working version, the current dropbox link is disabled.

Thanks.


RE: Chocobo AHK - KaWeNGoD - 01-24-2017

I'm sorry but i don't have a backup of the script.


RE: Chocobo AHK - zhangxi689 - 01-25-2017

Can anyone share the 2 script for chocobo racing? I recently want to level my bird.


RE: Chocobo AHK - noescape - 07-26-2017

Found a copy of the original .ahk script.. it may not work and may need to be updated:

Code:
;
; AutoHotkey Version: 1.x
; Language:       English
; Platform:       Win9x/NT
; Author:         A.N.Other <myemail@nowhere.com>
;
; Script Function:
;    Template script (you can customize this template by editing "ShellNew\Template.ahk" in your Windows folder)
;

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

CoordMode, ToolTip, Screen

; Control S to Start
^S::
looping=true
; Start Loop
Loop
{
if looping=false
break
; Create Window Tool Tip to show # of Races
tooltip, `nCurrent Race # : %A_Index%`n, 0, 0
; Join Race (LEFT THE DIALOGUE UP IN CASE WE ARE RUNNING
; WE WONT RUN FORWARD IF TEXT IS UP
sleep, 5000
ControlSend, , {Numpad0}, ahk_class FFXIVGAME
sleep, 2000
ControlSend, , {Numpad0}, ahk_class FFXIVGAME
sleep, 2000
ControlSend, , {Numpad0}, ahk_class FFXIVGAME
sleep, 2000
ControlSend, , {Numpad0}, ahk_class FFXIVGAME
sleep, 2000
ControlSend, , {Numpad0}, ahk_class FFXIVGAME
sleep, 2000
ControlSend, , {Numpad0}, ahk_class FFXIVGAME
sleep, 2500
ControlSend, , {Numpad4}, ahk_class FFXIVGAME
sleep, 2500
ControlSend, , {Numpad0}, ahk_class FFXIVGAME
sleep, 35000
ControlSend, , {Numpad0}, ahk_class FFXIVGAME
sleep, 2000
ControlSend, , {Numpad0}, ahk_class FFXIVGAME
; Race Joined Wait to Skip Cutscene
sleep, 10000
ControlSend, , {Esc}, ahk_class FFXIVGAME
sleep, 3000
ControlSend, , {Numpad0}, ahk_class FFXIVGAME
; Cutscene Skipped Wait for Race to Start and press UP
; 20 Seconds is in case another player is there and holds up the start
sleep, 30000
ControlSend, , {w down}, ahk_class FFXIVGAME
sleep, 50000
ControlSend, , {w up}, ahk_class FFXIVGAME
sleep, 1000
; Try to use a skill if we picked anything up
ControlSend, , {1}, ahk_class FFXIVGAME
sleep, 2000
ControlSend, , {w down}, ahk_class FFXIVGAME
sleep, 35000
ControlSend, , {w up}, ahk_class FFXIVGAME
sleep, 1000
; Try to use a skill if we picked anything up
ControlSend, , {1}, ahk_class FFXIVGAME
sleep, 2000
ControlSend, , {w down}, ahk_class FFXIVGAME
sleep, 35000
ControlSend, , {w up}, ahk_class FFXIVGAME
sleep, 1000
; Try to use a skill if we picked anything up
ControlSend, , {1}, ahk_class FFXIVGAME
sleep, 2000
; Padding in case race started late
sleep, 37000
ControlSend, , {Numpad0}, ahk_class FFXIVGAME
sleep, 20000
}

; ALT S to STOP
!s::
looping=false