Possible bugs in skill manager for gathering? - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: Support - English, Deutsch, 中文 (https://www.mmominion.com/forumdisplay.php?fid=92) +---- Forum: English Support & Questions (https://www.mmominion.com/forumdisplay.php?fid=93) +---- Thread: Possible bugs in skill manager for gathering? (/showthread.php?tid=18910) |
Possible bugs in skill manager for gathering? - pig003 - 06-20-2017 I tried to make my own gatherer's skill profile today, and spot the following problems (possibly bugs?): 1. The "Previous Skill ID" input in the "gatherer skill section" does not work. The "pskillg" value in the generated .lua file keeps being overwritten when loaded. But when I changed: "GUI:InputInt("##SKM_PSkillIDG",SKM_PSkillIDG,0,0)" to "GUI:InputText("##SKM_PSkillIDG",SKM_PSkillIDG)", all now seemed to work well. 2. The logic for handling "gpmin (>=)" and "gpmax (<)" seemed to have reversed. I changed: Code: if ((tonumber(skill.gpmin) > 0 and Player.gp.current > tonumber(skill.gpmin)) or to Code: if ((tonumber(skill.gpmin) > 0 and Player.gp.current < tonumber(skill.gpmin)) or and it now works. |