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Maker's Mark Rotation Profile - Printable Version

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+--- Thread: Maker's Mark Rotation Profile (/showthread.php?tid=19179)



Maker's Mark Rotation Profile - s.mitchell - 07-15-2017

Hi, I've been using this profile for quite some time, but today, when I load the bot, It doesn't seem to recognize the skills. The page is empty.

Is there a way to make it recognize them? It's impossible to edit the profile using the in-game editor, it takes too much time!


Can anyone tell me what am I doing wrong?

https://gist.github.com/smitchell91/5cb8375dd32f38381f3cfc3a5fa7daca




THANKS!


RE: Maker's Mark Rotation Profile - Zanci - 07-15-2017

Hi, is that an old 32 bit crafting lua? 

After testing that lua the lua was changed into this:

Code:
-- Persistent Data
local multiRefObjects = {

} -- multiRefObjects
local obj1 = {
    ["classes"] = {
        [1] = false;
        [2] = false;
        [3] = false;
        [4] = false;
        [5] = false;
        [6] = false;
        [7] = false;
        [8] = true;
        [9] = true;
        [10] = true;
        [11] = true;
        [12] = true;
        [13] = true;
        [14] = true;
        [15] = true;
        [16] = false;
        [17] = false;
        [18] = false;
        [19] = false;
        [20] = false;
        [21] = false;
        [22] = false;
        [23] = false;
        [24] = false;
        [25] = false;
        [26] = false;
        [27] = false;
        [28] = false;
        [29] = false;
        [30] = false;
        [31] = false;
        [32] = false;
        [33] = false;
        [34] = false;
        [35] = false;
    };
    ["filters"] = {
    };
    ["skills"] = {
    };
    ["version"] = 3;
}
return obj1

Idk why this happens 32 bit would be an reason.


RE: Maker's Mark Rotation Profile - s.mitchell - 07-15-2017

I don't even know what a 64-bit lua is and how it is different from the 32-bit ones. I just wrote the file with the EXACT same structure as the profiles the in game editor creates but this one, for some reason is unreadable.