Changing fighting - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: Public Chat (https://www.mmominion.com/forumdisplay.php?fid=91) +--- Thread: Changing fighting (/showthread.php?tid=4334) |
Changing fighting - Unreal - 10-17-2013 Hello , I was wondering if an alternative implementation of fighting is planned to be added . Currently as far as I understand the movement thread hands over to the fighting thread as long as fighting criteria is met (has valid target to fight , is in combat , target in range) . While this works fine in most cases , it gets rather awkward in cases where target moves , appraoch -> in range -> switch to fight target -> target already in range -> apporach -> ..... . Would it be plausible to have the fighter thread always active and ready and to simply pause the movement thread unless fighting requests other action ? |