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[Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - Printable Version

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RE: [Module] Crafting Tool v2.1.0 <09/11/2013> - ymko - 11-10-2013

(11-10-2013, 01:28 AM)Koopla Wrote:  This is just an example, I didn't realise it didn't make sense :P

I need to have 2 buffs in the NotBuff as a condition to cast another buff.
Well tell me what you are actually trying to achieve, maybe there is another way :)


RE: [Module] Crafting Tool v2.1.0 <09/11/2013> - Koopla - 11-10-2013

Cast WasteNot(252) when WasteNot(252) and IQ(251) are both down.

P.S. HOLY SHIT new version is out! Testingggggggggggggg

P.S. can the folder now be renamed to anything? Or "CraftingTool" like last time?


RE: [Module] Crafting Tool v2.1.0 <09/11/2013> - ymko - 11-10-2013

(11-10-2013, 01:34 AM)Koopla Wrote:  Cast WasteNot(252) when WasteNot(252) and IQ(251) are both down.

P.S. HOLY SHIT new version is out! Testingggggggggggggg

P.S. can the folder now be renamed to anything? Or "CraftingTool" like last time?
Damn, I'm actually not sure of a way, for this particular skill to work.
What I can do is do default checks for buffs... i.e IQ has a buffid, check for it by default.... and add: "Use Default Checks"(there is already 1-2 default checks depending on if a skill is Cross Class or not) checkbox :P
Or just let people specify 2 buffs in next version will probably be out by next Thursday\Satruday if this doesn't happen to be super buggy

P.S. Can't believe it's so hard to notice when the topic name changes Smile

P.S. It will always stay as CraftingTool due to the way file reading\writing works Embarrassing


RE: [Module] Crafting Tool v2.1.0 <09/11/2013> - Koopla - 11-10-2013

I think selecting 2 BuffsNot and Buffs should be really needed for many people :)
No problem with the folder name too.

This update seems amazing:
- quality/progress is now %
- checkbox for skills that are higher than 40dura
- faster priority system (even though I kept editing the lua PRIO numbers themselves I think now it'll be faster to use the mod UI instead now :P)
- autorepair and food!

Looks amazing, fingers crossed no bugs !

How is repair accomplished? I don't think dark matter was used or the npc (though I was near him). I hope it's not a similar technique to the teleporting, would be very unsafe to use.


RE: [Module] Crafting Tool v2.1.0 <09/11/2013> - titinou - 11-10-2013

New version suck !!!

Hard configure !!!


RE: [Module] Crafting Tool v2.1.0 <09/11/2013> - darkboz - 11-10-2013

Love your addon man, very nice job !

I have a few suggestions :

- For the food module could you make a list from your inventory (look at the gatherhelper addon), and also make it to wait that you're finished with the craft before wanting to buff for food, make you exit the crafting position (get up) then buff food, and then resume the craft ?

- Adding the ability to clone a profile

- Had plenty others but u kinda already did it with 2.1.0 and the todo :)

Keep up the good work ! Expect


RE: [Module] Crafting Tool v2.1.0 <09/11/2013> - ymko - 11-10-2013

(11-10-2013, 01:54 AM)Koopla Wrote:  I think selecting 2 BuffsNot and Buffs should be really needed for many people :)
No problem with the folder name too.

This update seems amazing:
- quality/progress is now %
- checkbox for skills that are higher than 40dura
- faster priority system (even though I kept editing the lua PRIO numbers themselves I think now it'll be faster to use the mod UI instead now :P)
- autorepair and food!

Looks amazing, fingers crossed no bugs !

How is repair accomplished? I don't think dark matter was used or the npc (though I was near him). I hope it's not a similar technique to the teleporting, would be very unsafe to use.
It uses the function that the vendor has, eats gil and all... just can be done from anywhere...
That is the only way to repair, if you feel unsafe stand beside the repair guy when crafting. But i've used this function for over a month and it feels fairly safe :P

(11-10-2013, 10:09 AM)titinou Wrote:  New version suck !!!

Hard configure !!!
You know what they say? You can't suit everybody. Just because you can't configure it doesn't mean it sucks. If you were nicer in choosing your words I would probably try and help you, but my advice is, if you can't use it, don't.

(11-10-2013, 10:36 AM)darkboz Wrote:  Love your addon man, very nice job !

I have a few suggestions :

- For the food module could you make a list from your inventory (look at the gatherhelper addon), and also make it to wait that you're finished with the craft before wanting to buff for food, make you exit the crafting position (get up) then buff food, and then resume the craft ?

- Adding the ability to clone a profile

- Had plenty others but u kinda already did it with 2.1.0 and the todo :)

Keep up the good work ! Expect
1. My bad didn't think that it should exit the craft before eaiting food, will update.
2. Uhm, list of food is also doable :)
3. Will do cloning for next version.

Smile


RE: [Module] Crafting Tool v2.1.0 <09/11/2013> - darkboz - 11-10-2013

Nice Thanks ;)


RE: [Module] Crafting Tool v2.1.0 <09/11/2013> - Koopla - 11-10-2013

I have a sort a debug suggestion. I know there are the debug tickboxes available and there's Console messages, but I would like for a SMAAAALLLl change Info->Last Skill field, I want it to show the priority number next to it (priority in the skill list) [x] so I could debug my profile faster. For example:

Last Skill: [5] Basic Touch
Last Skill: [10] Basic Synthesis

I hope you know what I mean and it would help me immensely :)


RE: [Module] Crafting Tool v2.1.0 <09/11/2013> - ymko - 11-10-2013

(11-10-2013, 02:14 PM)Koopla Wrote:  I have a sort a debug suggestion. I know there are the debug tickboxes available and there's Console messages, but I would like for a SMAAAALLLl change Info->Last Skill field, I want it to show the priority number next to it (priority in the skill list) [x] so I could debug my profile faster. For example:

Last Skill: [5] Basic Touch
Last Skill: [10] Basic Synthesis

I hope you know what I mean and it would help me immensely :)
If you want it shown:
Line 631: gMWlastskill = skill:Get("name")
Change to: gMWlastskill = "["..skill:Get("prio").."] "..skill:Get("name")

It will update both the GUI and the console output ;)