How would you like the skill editor to look? (Closed) - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: Outdated (https://www.mmominion.com/forumdisplay.php?fid=110) +---- Thread: How would you like the skill editor to look? (Closed) (/showthread.php?tid=4941) |
How would you like the skill editor to look? (Closed) - ymko - 11-12-2013 Option 1(Old GUI): The way it is now, except add this:
Option 2(New GUI approach a bit more functionality) but all profiles will have to be remade:
MAX and +- would still be available in Option 2. A little bit on cases: Case would be a way to add 1 skill instead of adding 3, so for example with Careful Synth and 3 step craft instead of doing: Careful Synth: conditions Careful Synth: conditions Careful Synth: conditions You would go with: Careful Synth: Case 1 -> conditions Case 2 -> conditions Case 3 -> conditions DONT FORGET TO VOTE AT THE TOP RE: How would you like the skill editor to look? (7 days left) - Koopla - 11-13-2013 My pea brain doesn't understand the new GUI just from this text model and I'm satisfied with the old GUI so far. P.S. just need a fix for IQ stacks (Great Strides doesn't read IQ stack requirement right and just casts it at 0 stacks) RE: How would you like the skill editor to look? (7 days left) - ymko - 11-13-2013 (11-13-2013, 09:55 AM)Koopla Wrote: My pea brain doesn't understand the new GUI just from this text model and I'm satisfied with the old GUI so far.anything starting with > is openable\closeable group of variables rest is just variables :P (11-13-2013, 07:50 AM)fxfire Wrote: :)It's just not very practical to change GUI once someone tells me: "This skill needs this and it's not in, so could you do it please". So I though of universal solution, which would require minimal edits on my side when and if there is more info added afterwards Could you see possible problems with such UI, it's obviously in 1 Window :P RE: How would you like the skill editor to look? (7 days left) - Shaolin2 - 11-13-2013 new GUI :) jep RE: How would you like the skill editor to look? (7 days left) - ymko - 11-13-2013 (11-13-2013, 12:06 PM)Shaolin2 Wrote: new GUI :) jepVote then RE: How would you like the skill editor to look? (7 days left) - Icaros - 11-13-2013 Interesting options in the new GUI. With how these windows work/resize it might make sense to have the Condition editor as a second window... although there's already a lot of windows going on haha. While we're talking GUI, it might help people understand these profiles if there was a more clear way to define if it's a 2-step, 3-step or 4-step progress synth. That could be defined as a dropdown with the number of crafts, since you'll be setting that section up per craft anyway. That way rather than tracing the full logic of a profile, people could start profiles with getting it to use the correct amount of synth actions. :) RE: How would you like the skill editor to look? (7 days left) - ymko - 11-13-2013 (11-13-2013, 12:38 PM)Icaros Wrote: Interesting options in the new GUI.In the NEW GUI it would look simple, such as Case 1, Case 2, Case 3, Case 4(for 4 step lets say), and you could enable\disable cases... RE: How would you like the skill editor to look? (6 days left) - darkboz - 11-13-2013 Love new GUI for sure ;), nice ideas ! |