Skill Manager Medicines - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: SkillManager Profiles (https://www.mmominion.com/forumdisplay.php?fid=105) +---- Thread: Skill Manager Medicines (/showthread.php?tid=9500) |
Skill Manager Medicines - onplanetmars - 10-14-2014 Hello, I noticed with 1.5 there's a lot of additional skills available for the skill manager and I was wondering if it was possible to add in a conditional medicine use in the mix. It would be helpful for the extra damage and ether uses that some rotations depend on. Thanks in advance for the replies! RE: Skill Manager Medicines - Leon - 10-14-2014 Which specific skills for which jobs won't be used and which one do you like? Make an example. RE: Skill Manager Medicines - saik1992 - 10-14-2014 He is talking about HQ X-Potions of Intelligence, Strength, Dexterity RE: Skill Manager Medicines - skaros - 10-25-2014 Yeh i mean isnt there any way somethin like this to be implemented? e.g if Hp<30 use Hp pot ID??? Just sayin! :D RE: Skill Manager Medicines - EonsTimE - 10-26-2014 I second this. X-Potions, Poison Potions, Ethers for endgame assisted play. And maybe Potions for grinding xp I guess. |