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Void [Dark Knight][Combat Routine]
#21
I have another question, as Im still kind of new to this level of script play.. I dont have a 100% understanding of how it all works together just yet.

using this, it works very well. however, when I end a fight, sometimes it starts spamming darkside on and off if dark arts is initially active at the end of the fight. I messed with the mp/aoe settings (always setting them back to default if it didnt work as needed) to try to remedy the issue. short of manually flipping off darkside via the buttons I cant seem to make not turn ds on and off like it is bugging out. not that it is a bad thing, I use the pannel a lot. but.. any suggestions?
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#22
Usually that comes from the darkside on and off settings being too close together.
You want them to be spaced at least a good 15-20% away from each other, otherwise when DS flips on, and the initial MP drain hits, it can force you under the "OFF" level, which turns it off, which then just repeats the whole process all over again.
The defaults are something like 10 for off and 30 for on I believe.
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#23
-disregard-
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#24
how is this routine? i have always wanted to play drk but im not great at its rotation

sting is amazing, is this routine of a similar polish?

would i be able to do high end raiding with it?
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#25
getting a debug window pop when attempting to add spells to whitelist. I deleted settings back to default and still the same issue. Only adds a single spell and then stops working. cannot click on the chosen spell to select options either.
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#26
(08-21-2016, 03:58 PM)Coccobird76 Wrote:  how is this routine? i have always wanted to play drk but im not great at its rotation

sting is amazing, is this routine of a similar polish?

would i be able to do high end raiding with it?

Yes
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#27
does this have a DA -> Power Slash mixed into the PS rotation?
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#28
No, DA > PS is not used.
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#29
Hi, like the Ark add on, Void has a target not in range error, but for unmend and plunge. Otherwise it seems to work okay.
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#30
Is there anyways you can make it so it doesnt use enmity combo when another tank has aggro? I was doing some 8man trails last night I was constantly pulling hate off the other tank when I'm not suppose to.
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