Thread Rating:
  • 15 Vote(s) - 3.73 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Deleted
#21
(03-21-2020, 12:42 PM)Urguwno Wrote:  03/21/2020
  • Added "MoveTo" option, enabled by default, which will move your character to a clicked button location instead of teleporting there.

I use this so much now, omg. 

Are you able to add a functionality that allows you to click-move your character on a map? It's similar to the click map teleport but specifically for movement, as I disabled teleport. If that was added, quality of life through the roof.

Also wanted to say I love you. xD
Reply
#22
Omfg, ilyu so much ahhh.

Edit Notes:
The movement works great, haven't run into anything crazy to report. The Pinpoint seems a little off but not enough to say it needs intense fixing. For the most part, it's a great way to move from Point A to Point B without having to do so just by a click. So definitely amazing work.  Handshake
Reply
#23
(03-30-2020, 03:56 PM)Urguwno Wrote:  
(03-30-2020, 03:10 PM)anonless Wrote:  Omfg, ilyu so much ahhh.

Edit Notes:
The movement works great, haven't run into anything crazy to report. The Pinpoint seems a little off but not enough to say it needs intense fixing. For the most part, it's a great way to move from Point A to Point B without having to do so just by a click. So definitely amazing work.  Handshake

It should stop within "interact" distance.  Let me know if you're seeing otherwise.

From testing in the residential areas, When i click for example a Market Board, It would route me into someones house as a stopping node, a little off from where I initially wanted. When testing it in outer world, works fine for the most part, some locations tend to be off by a bit, but not all.
Reply
#24
Does this work? I activated the "Scotty Teleporting & Fixes, but it still doesn't teleport as expected (sometimes teleports under or above the merchant turn in). The main page states "It further teleports NEAR your destination, instead of directly on top of it, which appears far less suspicious to anyone at the destination."
I had to disable teleport questing under FFXIVMinion main menu to avoid getting glitched for quests.
Reply
#25
Hey Urguwno,

Would it be possible to add a QOL for "No Flying in ARR Zones" until mesh issues are fixed? I've had an issue with a couple of bots not being able to land in an area because of a bug where the client assumes you can't go from flying > walking.
Reply
#26
Is it possible to make the Player Detection on teleporting below 50? I changed it in the cfg file but I'm not sure if that works.

Also is it possible to have an option to disable in cities?
Reply
 


Forum Jump:


Users browsing this thread: 1 Guest(s)

We help you win the game.

FFXIV Bot and More.

 

Products