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@calibeaner916
You cannot instantly cap crafts, but what you can do is use WPE to duplicate the XP Gain packet.
The XP bonus for craft you record being completed, will be duplicated for subsequent Packets sent.

Eg:
Get to 50% quality or higher
Then complete the craft while recording
Replay the packet every 2600 ms, and you will get an xp bonus for those packets equal to the amount for the one craft you legitimately got.

It should also be noted that you don't actually need to finish crafting.
You can just record yourself getting 1% progress, then replay it.
Even if the durability goes to 0, assuming you have the right interval set, it will continue sending the progress packet, and eventually will hit 100%
Once it hits 100% every packet sent will award xp

The only problem with this is that you can end up getting stuck - I often record myself finishing an item, so i have the 'crafting end' packet - that I can send to let my character move again afterwards.
(03-16-2015, 05:06 PM)Bhaal Wrote: [ -> ]@calibeaner916
You cannot instantly cap crafts, but what you can do is use WPE to duplicate the XP Gain packet.
The XP bonus for craft you record being completed, will be duplicated for subsequent Packets sent.

Eg:
Get to 50% quality or higher
Then complete the craft while recording
Replay the packet every 2600 ms, and you will get an xp bonus for those packets equal to the amount for the one craft you legitimately got.

It should also be noted that you don't actually need to finish crafting.
You can just record yourself getting 1% progress, then replay it.
Even if the durability goes to 0, assuming you have the right interval set, it will continue sending the progress packet, and eventually will hit 100%
Once it hits 100% every packet sent will award xp

The only problem with this is that you can end up getting stuck - I often record myself finishing an item, so i have the 'crafting end' packet - that I can send to let my character move again afterwards.

I've been trying this, is there any indicator when you've done it right? I'm not seeing any changes so I'm having a hard time grasping if there even is any.
You should be able to record the quality packet as well, spam that to 100%, then send the completion packet too no? Just gotta identify the quality packet, send that till 100%, then send the 96byte progress packet. For no risk 4star/book2 crafts.
i have a detailed explanation in the other thread. expand the spoiler and read it. its about 2 pages long. if you read that you should have no trouble understanding anything else.
Yea, I know how to use it for xp, I'm trying to see if we can use it to buff qquality for 4 star and 4 start book 2 turn-ins. If we save the brygot's finisher, as well as the CS2 packet, would the brygots packet increase quality to 100%, then you stop it and send the CS2 packet. Guess I'll try it. If it works, this will crash the 4 star market lol.

Ill try a simple 2 star synth, with enough mats for 2 crafts, and see if i can force 100% via the quality packet. I know on this synth, the 96 byte packet would give me a 100% item, but on, say a 4 star book token, you are lucky to get 20-30% HQ without fishing for excellents. Would just make 4 star a lot easier to craft, Of course, if RNGsus smiles on you and you get 100% quality with hasty touch, you can just us the usual method.
no it only works for sending the synth.

so if you can manually get it to 100% hq then send that synth repated via WPE it will craft you HQ items every time untill you run out of mats. But it will not work doing what you want.
That's too bad, oh well. Kinda sucks that it doesnt work for mass synthing either. Once you run out of a stack of something, EVEN IF YOU HAVE MORE STACKS, it stops giving you the item and you must recapture the packet. But i guess 25-99 synths of something are better than none.
Even beyond that, when you want WPE to give you the actual end-result product, everything has to remain unchanged about the original synth. You must have the same type of mats to reuse (NQ/HQ), the same player buffs (food, etc), gear repair state, etc. Since you're essentially re-sending the state packet, if your state changes at all, their server is smart enough to recognize that you no longer qualify it.
As stated above - If you manage to get to 100% quality on one craft, you can repeat the packet to get 100% quality items from the remaining reagents.
This seems to be a good way to HQ items rapidly - as it gives you sure results opposed to quick sync - which is actually slower than wpe crafting.
Quick PSA


Do NOT have WPE Pro open when playing other games. Was kicked from a DayZ server because it recognized it as a DayZ injection hack when I had FFXIV running with WPE up.
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