MMOMinion

Full Version: LVL 1-60 WHM Profile for Dungeons, Leveling, PVP, & Raiding *Updated 03/11/16*
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Hi Yellowcarqueen. Do you know how i can edit the filter titles now or are you updating anytime soon? Thanks :)
Blizz127, you edit the filter titles in the SkillManager now.
(12-28-2015, 07:46 PM)Bathed.In.Blu.Cheese Wrote: [ -> ]Blizz127, you edit the filter titles in the SkillManager now.

Wow thanks, don' t know how i missed that!
Still working as of today. I shifted Medica 2 down the list to be less of a priority. This was an issue when speed running dungeons as the first heal spell would be Medica 2 and the tank would sometimes die.

Otherwise, it's still a solid profile that I use for everything.
For me this likes to just spam protect over and over again. Something i need to do to fix this?
(02-03-2016, 05:48 AM)evan64 Wrote: [ -> ]For me this likes to just spam protect over and over again. Something i need to do to fix this?

The only time it should be trying to spam protect is at the beginning of a duty when party members are loading. The bot will cast it once for yourself and then it will continue to attempt to cast it on other party members as they continue to load. If someone is watching the cutscene, the bot will attempt to cast protect on them over and over until they finish watching the cutscene and actually load into the duty.
Is there any way to delay throwing Aero I out immediately once combat starts? I tried disabling it, but it seemed to cause it not to start encounters correctly. I like that it opens with Aero I, but it tends to do it too soon, typically screwing up the tanks pull (especially with larger pulls).
(02-07-2016, 05:42 PM)Caldric Wrote: [ -> ]Is there any way to delay throwing Aero I out immediately once combat starts? I tried disabling it, but it seemed to cause it not to start encounters correctly. I like that it opens with Aero I, but it tends to do it too soon, typically screwing up the tanks pull (especially with larger pulls).

Under the assist settings you need to change it to "Tank Assist" and make sure "Start Combat" is not checked. This should make it to where you only begin doing damage after that tank has selected a target and has initiated an action.
(02-07-2016, 06:07 PM)YellowcarQueen Wrote: [ -> ]
(02-07-2016, 05:42 PM)Caldric Wrote: [ -> ]Is there any way to delay throwing Aero I out immediately once combat starts? I tried disabling it, but it seemed to cause it not to start encounters correctly. I like that it opens with Aero I, but it tends to do it too soon, typically screwing up the tanks pull (especially with larger pulls).

Under the assist settings you need to change it to "Tank Assist" and make sure "Start Combat" is not checked. This should make it to where you only begin doing damage after that tank has selected a target and has initiated an action.

Thanks for the info!!!
Lot of changes, fixes, and improvements; please re-download.
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