MMOMinion

Full Version: New Gather profile
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
hello!
i'm haveing problem with the new gather profile.
I made a fresh new profile for Morel but it wont work, it doesn't change to botanist and it doesn't use stealth near aggresive mob, while the other profiles use stealth near the same aggresive mob and then tele to position.
This is how i made my profile, i rly don't know why it doesn't work:
PHP Code:
local obj1 = {
    [
"setup"] = {
        [
"gearsetmining"] = 7;
        [
"gearsetbotany"] = 8;
    };
    [
"tasks"] = {
        [
1] = {
            [
"type"] = "botany";
            [
"radius"] = 150;
            [
"item1"] = "Morel";
            [
"mapid"] = 399;
            [
"pos"] =  { 
                [
"x"] = -385.51416015625;
                [
"y"] = 199.93984985352;
                 [
"z"] = 753.65216064453
            };    
            [
"highpriority"] = true;
            [
"usestealth"] = true;
            [
"resetdaily"] = true;
            [
"eorzeaminhour"] = 0;
            [
"eorzeamaxhour"] = 3;
            [
"skillprofile"] = "Gather Quantity";
            [
"dangerousarea"] = true;
        };
        [
2] = {
            [
"type"] = "botany";
            [
"radius"] = 150;
            [
"item1"] = "Morel";
            [
"mapid"] = 399;
            [
"pos"] =  { 
                [
"x"] = -385.51416015625;
                [
"y"] = 199.93984985352;
                 [
"z"] = 753.65216064453
            };    
            [
"highpriority"] = true;
            [
"usestealth"] = true;
            [
"resetdaily"] = true;
            [
"eorzeaminhour"] = 0;
            [
"eorzeamaxhour"] = 3;
            [
"skillprofile"] = "Gather Quantity";
            [
"dangerousarea"] = true;
            [
"condition"] = {
        };
        [
3] = {
            [
"type"] = "Botany";
            [
"radius"] = 150;
            [
"item1"] = "Morel";
            [
"mapid"] = 399;
            [
"pos"] =  { 
                [
"x"] = -171.42440795898;
                [
"y"] = 193.99920654297;
                 [
"z"] = 712.91607666016
            };    
            [
"highpriority"] = true;
            [
"usestealth"] = true;
            [
"resetdaily"] = true;
            [
"eorzeaminhour"] = 12;
            [
"eorzeamaxhour"] = 15;
            [
"skillprofile"] = "Gather Quantity";
            [
"dangerousarea"] = true;
        };
        [
4] = {
            [
"type"] = "botany";
            [
"radius"] = 150;
            [
"item1"] = "Morel";
            [
"mapid"] = 399;
            [
"pos"] =  { 
                [
"x"] = -171.42440795898;
                [
"y"] = 193.99920654297;
                 [
"z"] = 712.91607666016
            };    
            [
"highpriority"] = true;
            [
"usestealth"] = true;
            [
"resetdaily"] = true;
            [
"eorzeaminhour"] = 12;
            [
"eorzeamaxhour"] = 15;
            [
"skillprofile"] = "Gather Quantity";
            [
"dangerousarea"] = true;
        };
    };
}
return 
obj1 

since the new unspoled nodes have a very far point from the other two i was about to find out if profile could see and move betwin the two spot and able to gather all the points, but since it doesn't move and use anything i'm not sure if i did a mistake in this profile or it doesn't cover the new zones yet
Well, the profiles just don't support HW that well yet due to distance limitations. On your 3rd task it also says "Botany" instead of "botany", which will cause an issue since the tags are case-sensitive, which is probably what causes the non-class switching.
i'm not sure if it is going to help, but this is what i found:
It looks like Gather profile doesn't see new Unspoiled Node, i tryed run my character near that point and then, when Bot is active, it run back to wait location; forgot to mention i try to bait it as a normal gathering point, not Unspoiled.
If i make it an actual Unspoiled Node with the tag "resetdaily" it will not work at all, doesn't change class or use stealth if i move to an aggressive mob and it will spam Console with what i linked before, it wont even run back if i place character near Node.
I feel like you already know all this... but i'll give it a shot >:
(10-10-2015, 01:05 AM)Ace Wrote: [ -> ]Well, the profiles just don't support HW that well yet due to distance limitations. On your 3rd task it also says "Botany" instead of "botany", which will cause an issue since the tags are case-sensitive, which is probably what causes the non-class switching.

Ace, the 2nd Task also ends with an unclosed condition.
1. Use Nav-test to see if you can reach your destination from the idyllle shire. iirc, you cant reach morel with the in-built mesh before.
2. Your second task does not close correctly, you should see an error message in console when you load it.
3. If it's an "Unspoiled node" there's no different between old and new one. There's content id is the same, from 5-8. Ephemeral node 9-12 and legendary node 13-16

Test it with another unspoiled node, try like old world fig which is the easiest to set up and see how it works.