As reported
here by Picklet...
If there's a normal node in near proximity to an unspoiled node, it ALWAYS goes for the normal node.
Seeing that some unspoiled nodes randomly spawn among other normal nodes is there a way for the bot to prioritise unspoiled nodes? Perhaps a setting we can apply to our tasks to enforce this?
Thanks!
Simple! Thanks Latty!
Are all these options documented somewhere (unspoiled for instance isn't in the default header text that comes with the example)?
(10-10-2015, 01:37 PM)ohm Wrote: [ -> ]Simple! Thanks Latty!
Are all these options documented somewhere (unspoiled for instance isn't in the default header text that comes with the example)?
its new because people were having trouble.
Hmmm... Might still be a problem. Just tested with the following but the bot still went for the nearby normal node... :(
[5] = {
["minlevel"] = 1;
["maxlevel"] = 60;
["mapid"] = 153;
["pos"] = {
["x"] = -195.0862121582;
["y"] = 10.152895927429;
["z"] = 66.673812866211;
};
["type"] = "botany";
["radius"] = 150;
["item1"] = "Fragrant Log";
["usestealth"] = true;
["dangerousarea"] = true;
["skillprofile"] = "Botanist Unspoiled";
["eorzeaminhour"] = 2;
["eorzeamaxhour"] = 4;
["resetdaily"] = true;
["highpriority"] = true;
["unspoiled"] = true;
};
["whitelist"] = "5;6;7;8"
I guess unspoiled attribute is having some issue at the moment, since I notice my crystal node with ["unspoiled"] = false still goes to unspoiled node last night. However, lazy to look into this unspoiled attribute issue right now.
I always set white-list for unspoiled node so I never have this problem before, and after I set ["whitelist"] = "1;2;3;4" to my normal node, it works fine now.
normal node 1;2;3;4
unspoiled node 5;6;7;8
ephemeral node 9;10;11;12
legendary node 13;14;15;16
concealed node 17;18;19;20