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Full Version: Sellout - Inventory Management
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This add-on is amazing, I love it, reduced inventory maintenance and increased my fishing profitability (No need to release fish, just break them down)
(10-24-2015, 05:19 PM)Ace Wrote: [ -> ]
(10-24-2015, 12:26 PM)brocklesnar Wrote: [ -> ]This is an issue, when you use desynth module it works great however:

When you turn the module off, the confirmation on desynth stays active, found this out when i wanted to see how the desynth stat was like on a random HQ item i wanted to sell and upon selecting desynth from the ingame menu it did desynthed instantly, instead of showing the confirmation window if i wanted to desynth so lost 175k gil no big deal as can be made back but worth the mention.

I actually found this issue last night, sorry about that.

(10-24-2015, 03:06 PM)zeleniy Wrote: [ -> ]Nice job.

Also, did you consider adding Aetherial Reduction for items? I've been catching a lot of Pteranadon and they fill up inventory fast.

I don't know what aetherial reduction is, but it would probably have to be added to our API before I could add it.

http://ffxiv.consolegameswiki.com/wiki/A..._Reduction

Here is the list for the fish that can be broken down:
http://ff14angler.com/reduce/

Edit: Ace, did you consider also adding a feature to make turning in Collectibles easier? Having to turn in around 90 illuminati perch for Blue Gathering Scrips is sometimes very annoying >_<
when will the addon be able to desynth when dutymode is activ?
Experimentally, when the next version gets uploaded, which will probably be tomorrow.
can we automatic vendor buying gears for conversion.
have you removed autodesynth for darklight accessoiries?since the module doesnt desynth them anymore since update
Didn't change anything in this regard, except that it only will perform the desynth on a certain subset of maps. Which map are you on?
i am in duties and in housing area most of time
also id like to know where it does desynth
then pls add housing area too pls thx
Are you inside the house, or just in the housing area?
just housing area and well if u cn add in the house too auto desynth while duty mode is running still not working?
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