MMOMinion

Full Version: Grind Mode Issues
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Hello everyone, 

Recently I've been encountering some strange issues with the bot's Grind Mode. They are: 

- Bot goes to FATEs but doesn't attack any of the fate enemies
- Bot attacks normal enemies no problem (when disabling fates)
- Seems to only happen after level 61 

Am I missing anything here? Any help would be appreciated, thanks!

When I check the console, it says:
1:45:46> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Tempered Will[32]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Bulwark[33]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Sentinel[34]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Fight or Flight[35]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Rampart[36]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Convalescence[37]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : [ReadyCheck]: Target: [Espertype Magitek Vangob G-III], realskilldata.isready: [false], IsFacing: [true]"
1:45:46> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Awareness[38]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Provoke[1]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Provoke[2]"
1:45:46> D = "[SkillManager] : Skill is not used."
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [Filter Checks] failed its check for Shield Oath[4]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [Player Buff Checks] failed its check for Sword Oath[5]"
1:45:46> D = "[SkillManager] : Skill is not used."
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Target function returned no valid target for Provoke [7]"
1:45:46> D = "[SkillManager] : Skill is not used."
1:45:46> D = "[SkillManager] : Skill is not used."
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : [ReadyCheck]: Target: [Espertype Magitek Vangob G-III], realskilldata.isready: [false], IsFacing: [true]"
1:45:46> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sheltron[10]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : [ReadyCheck]: Target: [Espertype Magitek Vangob G-III], realskilldata.isready: [false], IsFacing: [true]"
1:45:46> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sheltron[11]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : [ReadyCheck]: Target: [Espertype Magitek Vangob G-III], realskilldata.isready: [false], IsFacing: [true]"
1:45:46> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Shield Swipe[12]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [Unattackable Fate Target Checks] failed its check for Shield Bash[13]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Spirits Within[14]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Hallowed Ground[15]"
1:45:46> D = "[SkillManager] : Could not find skill, doesn't exist."
1:45:46> D = "[SkillManager] : Could not find skill, doesn't exist."
1:45:46> D = "[SkillManager] : Could not find skill, doesn't exist."
1:45:46> D = "[SkillManager] : Skill is not used."
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : [ReadyCheck]: Target: [Espertype Magitek Vangob G-III], realskilldata.isready: [false], IsFacing: [true]"
1:45:46> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Requiescat[20]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [Min/Max Range Check (User Defined)] failed its check for Shield Lob[21]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Circle of Scorn[22]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [Combat Status Checks] failed its check for Total Eclipse[23]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [Previous Combo Skill ID Check] failed its check for Rage of Halone[24]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [Previous Combo Skill ID Check] failed its check for Goring Blade[25]"
1:45:46> D = "[SkillManager] : Could not find skill, doesn't exist."
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [Previous Combo Skill ID Check] failed its check for Riot Blade[27]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [Previous Combo Skill ID Check] failed its check for Riot Blade[28]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [Previous Combo Skill ID Check] failed its check for Savage Blade[29]"
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : Condition [Unattackable Fate Target Checks] failed its check for Fast Blade[30]"
1:45:46> D = "[SkillManager] : Skill is not used."
1:45:46> D = "[SkillManager] : Current target entity : Espertype Magitek Vangob G-III"
1:45:46> D = "[SkillManager] : [ReadyCheck]: Target: [Espertype Magitek Vangob G-III], realskilldata.isready: [false], IsFacing: [true]"

* What OS are you running? Windows 7 64bit
* What AV is installed?(Antivirus) Defender
* Where is the bot installed?(installed path) D:\FFXIV A Realm Reborn\SquareEnix\FINAL FANTASY XIV - A Realm Reborn\game\ffxiv_dx11.exe
* Do you have any Anti-Malware installed? No
* do you have Mumble, Teamspeak, Fraps, any other recording software, Nvida Gamers Experience, Raptr, Caytalist Control Center, guildworks,Teamviwer installed? No
* Did you follow the install instructions found HERE Yes
* Are you running the bot as admin? Yes
* Are you using the attach button or having minionapp launch the client? Attach
*Are you running any Bot addons? No

Update: seems to only happen on certain maps, it works well in Falcon's nest but not in Dravanian Forelands
Nevermind, solved it by using a different SkillManager profile LUA.