MMOMinion

Full Version: [Module] Specific Hunting V 1.993+Mount Select +Chocobo Companion
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Yeah nothing I do makes this work if I'm partying with someone else.

The only thing I can think is I have an apostrophe in my chocobos name?

If I disband and am solo it works perfectly.

Ah well.
show me a picture of your settings oheysup. I'll do some testing when I get a chance for this. Also your not expecting to summon a chocobo in a full party are you?
(11-18-2013, 07:29 AM)wildicedemon Wrote: [ -> ]show me a picture of your settings oheysup. I'll do some testing when I get a chance for this. Also your not expecting to summon a chocobo in a full party are you?

Chocobo checked
Chocobos name
Claim over kill checked
attack xclaimed checked
CoK Max Distance 28
Nothing else checked, no priority targets, no excluded targets.

Tried chocobos name with caps, no caps, and all caps, no difference.

And nope, just 1-3 other people. Mostly just one other person, though.

It works perfectly when i'm solo so I don't know what it could be :<

Next I'm going to see if it's counting my partners chocobo if its mine; ie having him dismiss his and seeing if it goes. Can't test it tonight, though. We obv have different chocobo names.
(10-23-2013, 06:04 PM)kei22 Wrote: [ -> ]it hit each monster one hit and jump to another. is it only me?

Was this ever looked at? Ive narrowed this problem down to this module I think. It really gets bad if you are farming mobs in a smaller area that you dont need to move to, to attack. For example when farming golden fleece for snurbles. The mob will claim a mob and if one has popped near him, jump, spin and attack said target. Ive noticed this still happens on other profiles were mobs are more spaced out but not nearly as much.


I've also noticed there are times randomly, which Ive not been able to pinpoint a cause, where the bot will pull all the mobs intended but then just stand there and get beat until it dies. I cant figure out why it's doing this but it happens quite a bit. EDIT: Seems this was being caused by the addon targeting a mob up on a mountain side where the bot was not wanting to try and attack therefore causing a stuck.


Great work on the module btw. Very veru useful and very well done.
(11-18-2013, 11:13 AM)oheysup Wrote: [ -> ]
(11-18-2013, 07:29 AM)wildicedemon Wrote: [ -> ]show me a picture of your settings oheysup. I'll do some testing when I get a chance for this. Also your not expecting to summon a chocobo in a full party are you?

Chocobo checked
Chocobos name
Claim over kill checked
attack xclaimed checked
CoK Max Distance 28
Nothing else checked, no priority targets, no excluded targets.

Tried chocobos name with caps, no caps, and all caps, no difference.

And nope, just 1-3 other people. Mostly just one other person, though.

It works perfectly when i'm solo so I don't know what it could be :<

Next I'm going to see if it's counting my partners chocobo if its mine; ie having him dismiss his and seeing if it goes. Can't test it tonight, though. We obv have different chocobo names.

I just updated the module give it a try now. Should be fixed. Let me know.

(11-18-2013, 06:57 PM)m33pm33p Wrote: [ -> ]
(10-23-2013, 06:04 PM)kei22 Wrote: [ -> ]it hit each monster one hit and jump to another. is it only me?

Was this ever looked at? Ive narrowed this problem down to this module I think. It really gets bad if you are farming mobs in a smaller area that you dont need to move to, to attack. For example when farming golden fleece for snurbles. The mob will claim a mob and if one has popped near him, jump, spin and attack said target. Ive noticed this still happens on other profiles were mobs are more spaced out but not nearly as much.


I've also noticed there are times randomly, which Ive not been able to pinpoint a cause, where the bot will pull all the mobs intended but then just stand there and get beat until it dies. I cant figure out why it's doing this but it happens quite a bit. EDIT: Seems this was being caused by the addon targeting a mob up on a mountain side where the bot was not wanting to try and attack therefore causing a stuck.


Great work on the module btw. Very veru useful and very well done.

I have looked into this and it should never attempt to claim more then one monster unless Claim over Kill is enabled.

If it's attacking a monster that it cannot attack that is certainly something I can look into however it's most likely a mesh or bot issue. The targeting function at this point should be mostly flawless. I've been waiting to work all of the bugs out before working on adding more to the module.

Thanks for the props :)

Let me know any issues. If you guys say nothing I just assume everything is working great!
(11-18-2013, 09:05 PM)wildicedemon Wrote: [ -> ]
(11-18-2013, 11:13 AM)oheysup Wrote: [ -> ]
(11-18-2013, 07:29 AM)wildicedemon Wrote: [ -> ]show me a picture of your settings oheysup. I'll do some testing when I get a chance for this. Also your not expecting to summon a chocobo in a full party are you?

Chocobo checked
Chocobos name
Claim over kill checked
attack xclaimed checked
CoK Max Distance 28
Nothing else checked, no priority targets, no excluded targets.

Tried chocobos name with caps, no caps, and all caps, no difference.

And nope, just 1-3 other people. Mostly just one other person, though.

It works perfectly when i'm solo so I don't know what it could be :<

Next I'm going to see if it's counting my partners chocobo if its mine; ie having him dismiss his and seeing if it goes. Can't test it tonight, though. We obv have different chocobo names.

I just updated the module give it a try now. Should be fixed. Let me know.

(11-18-2013, 06:57 PM)m33pm33p Wrote: [ -> ]
(10-23-2013, 06:04 PM)kei22 Wrote: [ -> ]it hit each monster one hit and jump to another. is it only me?

Was this ever looked at? Ive narrowed this problem down to this module I think. It really gets bad if you are farming mobs in a smaller area that you dont need to move to, to attack. For example when farming golden fleece for snurbles. The mob will claim a mob and if one has popped near him, jump, spin and attack said target. Ive noticed this still happens on other profiles were mobs are more spaced out but not nearly as much.


I've also noticed there are times randomly, which Ive not been able to pinpoint a cause, where the bot will pull all the mobs intended but then just stand there and get beat until it dies. I cant figure out why it's doing this but it happens quite a bit. EDIT: Seems this was being caused by the addon targeting a mob up on a mountain side where the bot was not wanting to try and attack therefore causing a stuck.


Great work on the module btw. Very veru useful and very well done.

I have looked into this and it should never attempt to claim more then one monster unless Claim over Kill is enabled.

If it's attacking a monster that it cannot attack that is certainly something I can look into however it's most likely a mesh or bot issue. The targeting function at this point should be mostly flawless. I've been waiting to work all of the bugs out before working on adding more to the module.

Thanks for the props :)

Let me know any issues. If you guys say nothing I just assume everything is working great!

Im relatively certain the stopping issue is something on my part. However the jumping to face mob thing has been something ive seen on all the meshes ive made while using the addon. It almost feels like its something to do with the way the bot program itself turns to face targets behind it.
(11-18-2013, 09:05 PM)wildicedemon Wrote: [ -> ]
(11-18-2013, 11:13 AM)oheysup Wrote: [ -> ]
(11-18-2013, 07:29 AM)wildicedemon Wrote: [ -> ]show me a picture of your settings oheysup. I'll do some testing when I get a chance for this. Also your not expecting to summon a chocobo in a full party are you?

Chocobo checked
Chocobos name
Claim over kill checked
attack xclaimed checked
CoK Max Distance 28
Nothing else checked, no priority targets, no excluded targets.

Tried chocobos name with caps, no caps, and all caps, no difference.

And nope, just 1-3 other people. Mostly just one other person, though.

It works perfectly when i'm solo so I don't know what it could be :<

Next I'm going to see if it's counting my partners chocobo if its mine; ie having him dismiss his and seeing if it goes. Can't test it tonight, though. We obv have different chocobo names.

I just updated the module give it a try now. Should be fixed. Let me know.

(11-18-2013, 06:57 PM)m33pm33p Wrote: [ -> ]
(10-23-2013, 06:04 PM)kei22 Wrote: [ -> ]it hit each monster one hit and jump to another. is it only me?

Was this ever looked at? Ive narrowed this problem down to this module I think. It really gets bad if you are farming mobs in a smaller area that you dont need to move to, to attack. For example when farming golden fleece for snurbles. The mob will claim a mob and if one has popped near him, jump, spin and attack said target. Ive noticed this still happens on other profiles were mobs are more spaced out but not nearly as much.


I've also noticed there are times randomly, which Ive not been able to pinpoint a cause, where the bot will pull all the mobs intended but then just stand there and get beat until it dies. I cant figure out why it's doing this but it happens quite a bit. EDIT: Seems this was being caused by the addon targeting a mob up on a mountain side where the bot was not wanting to try and attack therefore causing a stuck.


Great work on the module btw. Very veru useful and very well done.

I have looked into this and it should never attempt to claim more then one monster unless Claim over Kill is enabled.

If it's attacking a monster that it cannot attack that is certainly something I can look into however it's most likely a mesh or bot issue. The targeting function at this point should be mostly flawless. I've been waiting to work all of the bugs out before working on adding more to the module.

Thanks for the props :)

Let me know any issues. If you guys say nothing I just assume everything is working great!


Yep it summons while in a party now. Although it does just constantly spam the summon command unlike before - which doesn't actually hurt anything other than my general chat log :p

Works for me! Thank you very much :D
It shouldn't spam the skill. it should only spam until summoned. is that what it does or is it constant
?
(11-18-2013, 11:09 PM)wildicedemon Wrote: [ -> ]It shouldn't spam the skill. it should only spam until summoned. is that what it does or is it constant
?

Constant spam, yeah. Before it would just cast if the chocobo wasn't out.

So something is not working correctly, although it is at least useable while in a party now.

Nevermind! It's case sensitive. (this wasn't the problem before, so whatever you did indeed fixed it, and is now working perfectly.)
I just realized my mistake give me a few minutes and I'll fix it :)

Ok fixed the error that i made when i fixed it :) everything should be tip top now :)
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