MMOMinion

Full Version: Crafting: Option to keep track of "No. of Stacks" for "Buffs with Stacks"?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
(12-30-2013, 06:45 AM)darkraito Wrote: [ -> ]
(12-30-2013, 06:16 AM)jackie1234 Wrote: [ -> ]i use comfort zone then inner quiet steady hand 2 then i use basic touch till i get 7 stacks of innerquiet then use GS, inovation, breygots blessing. at 7 stacks of innnerquiet that combo will take you to 100% HQ then the rest of the durability is used to progress up.
Yes, that would surely work. However, some of us still doesn't have most of the important cross-class lv50 skills. e.g Breygot's Blessing, Comfort Zone, Innovation.

Hi Darkraito, I'm advocating for the addition of an Option to keep track of "No. of Stacks" for "Buffs with Stacks".

I don't even need to reach Level 50 to benefit from the above option. Let me illustrate with the below example.
Quote:Basic Synthesis (Level 1, All Jobs)
Increases progress.
Efficiency: 100%
Success Rate: 90%
CP Cost: 0

Steady Hand (Level 9, All Jobs)
Improves action success rate by 20% for the next five steps.
CP Cost: 22
Buff Stacks:5

- A success rate of 90% for <Basic Synthesis> doesn't mean 100% success, it is still subjected to the "evils of RNG", I have <Basic Synthesis> failing me for "3 crafting steps in a row" for 10 consecutive crafting attempts.

- Therefore, I will need to rely on <Steady Hand> for the 100% success rate.

- But almost every other skill will consume up the stacks of <Steady Hand>, even <Tricks of the Trade> consumes it. So I would need to ensure that "at least 1 stack of <Steady Hand>" remains to be used together with <Basic Synthesis> at the last step. It's extremely frustrating to fail at the last few steps when you run into RNG fail.

- You would probably ask why not use <Careful Synthesis> which has a 100% success rate.

- My answer would be that I would need to rewrite all of my "Level 1-15 mass power-leveling SkillManager profiles for all the crafting jobs" and all my bots will be affected.

- Because there's no option to keep track of the stacks of <Steady Hand> remaining, I have to make a leeway for my crafts to end with 10 durability.
(12-30-2013, 11:33 AM)Xelaeon Wrote: [ -> ]
(12-30-2013, 06:45 AM)darkraito Wrote: [ -> ]
(12-30-2013, 06:16 AM)jackie1234 Wrote: [ -> ]i use comfort zone then inner quiet steady hand 2 then i use basic touch till i get 7 stacks of innerquiet then use GS, inovation, breygots blessing. at 7 stacks of innnerquiet that combo will take you to 100% HQ then the rest of the durability is used to progress up.
Yes, that would surely work. However, some of us still doesn't have most of the important cross-class lv50 skills. e.g Breygot's Blessing, Comfort Zone, Innovation.

Hi Darkraito, I'm advocating for the addition of an Option to keep track of "No. of Stacks" for "Buffs with Stacks".

I don't even need to reach Level 50 to benefit from the above option. Let me illustrate with the below example.
Quote:Basic Synthesis (Level 1, All Jobs)
Increases progress.
Efficiency: 100%
Success Rate: 90%
CP Cost: 0

Steady Hand (Level 9, All Jobs)
Improves action success rate by 20% for the next five steps.
CP Cost: 22
Buff Stacks:5

- A success rate of 90% for <Basic Synthesis> doesn't mean 100% success, it is still subjected to the "evils of RNG", I have <Basic Synthesis> failing me for "3 crafting steps in a row" for 10 consecutive crafting attempts.

- Therefore, I will need to rely on <Steady Hand> for the 100% success rate.

- But almost every other skill will consume up the stacks of <Steady Hand>, even <Tricks of the Trade> consumes it. So I would need to ensure that "at least 1 stack of <Steady Hand>" remains to be used together with <Basic Synthesis> at the last step. It's extremely frustrating to fail at the last few steps when you run into RNG fail.

- You would probably ask why not use <Careful Synthesis> which has a 100% success rate.

- My answer would be that I would need to rewrite all of my "Level 1-15 mass power-leveling SkillManager profiles for all the crafting jobs" and all my bots will be affected.

- Because there's no option to keep track of the stacks of <Steady Hand> remaining, I have to make a leeway for my crafts to end with 10 durability.
For the stacks of Steady Hands, i use a 'workaround'. We just need the Steady Hands buff to be available during either Touches or Synthesis. Based on this link, Steady Hands has the ID of 253. I set "if buff exists = 253" on the ones that requires it. ;)

However, this may or not be more helpful in the long run.

edit: fixed broken bcc code.
(12-30-2013, 02:58 PM)darkraito Wrote: [ -> ]For the stacks of Steady Hands, i use a 'workaround'. We just need the Steady Hands buff to be available during either Touches or Synthesis. Based on [url=http://mmominion.com/Thread-Buff-Quick-Reference]this[/link] link, Steady Hands has the ID of 253. I set "if buff exists = 253" on the ones that requires it. ;)

However, this may or not be more helpful in the long run.

Here's my counter-example for your above workaround/scenario:

1) 2nd Last Step of Crafting
2) <Steady Hand> = 1 stack remaining
3) Cast <Touch>
4) <Steady Hand> = 0 stack remaining
5) Final Step of Crafting
6) Not enough CP to cast <Steady Hand>
7) Cast <Synthesis> "if buff exists = 253"
8) Crafting Bot gets stuck at Step 7

That's why my more helpful workaround was to either to leave a leeway durability of 10 to 20 at the 2nd last step.
(12-30-2013, 04:46 PM)Xelaeon Wrote: [ -> ]
(12-30-2013, 02:58 PM)darkraito Wrote: [ -> ]For the stacks of Steady Hands, i use a 'workaround'. We just need the Steady Hands buff to be available during either Touches or Synthesis. Based on [url=http://mmominion.com/Thread-Buff-Quick-Reference]this[/link] link, Steady Hands has the ID of 253. I set "if buff exists = 253" on the ones that requires it. ;)

However, this may or not be more helpful in the long run.

Here's my counter-example for your above workaround/scenario:

1) 2nd Last Step of Crafting
2) <Steady Hand> = 1 stack remaining
3) Cast <Touch>
4) <Steady Hand> = 0 stack remaining
5) Final Step of Crafting
6) Not enough CP to cast <Steady Hand>
7) Cast <Synthesis> "if buff exists = 253"
8) Crafting Bot gets stuck at Step 7

That's why my more helpful workaround was to either to leave a leeway durability of 10 to 20 at the 2nd last step.
If you have Rumination or Careful Synthesis, it would solve your problem.

Scenario 1:
Code:
1) 2nd Last Step of Crafting
2) <Steady Hand> = 1 stack remaining
3) Cast <Touch>
4) <Steady Hand> = 0 stack remaining
5) Final Step of Crafting
6) Not enough CP to cast <Steady Hand>
6.5) Cast <Rumination> (you should have enough CP if you have 3 stacks of <Inner Quiet>.
7) Cast <Synthesis> "if buff exists = 253"
8) Crafting Bot gets stuck at Step 7

or
Scenario 2:
Code:
1) 2nd Last Step of Crafting
2) <Steady Hand> = 1 stack remaining
3) Cast <Touch>
4) <Steady Hand> = 0 stack remaining
5) Final Step of Crafting
6) Not enough CP to cast <Steady Hand>
7) Cast <Synthesis> "if buff exists = 253"
7.5) Cast <Careful Synthesis> (doesn't cost CP, but slightly reduced in efficiency).
8) Crafting Bot gets stuck at Step 7

Scenario 1 is good only if you can get <Inner Quite> buff to 3. 1 IQ buff will return you with 8 CP (but i can't say for sure. if it returns 6 CP, then you need 4 IQ).
Scenario 2 is good only if the lowered efficiency could completely 100% the progress. It would certainly be better if you have <Careful Synthesis II>, doesn't cost CP, 100% success rate, and even better efficiency than <Basic Synth[/code]esis>.
Pages: 1 2