MMOMinion

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we used two healers with 3 brd, 2 blms, smr. I'm thinking might try it with like 1 whm, 1 sch, 3 smrs, 1 brd,2blms so we have like 5 rezs lol. But I still need to figure out the chains.
anyone got banned for doing t8?
NO BODY CARES ABOUT YOU META, YOU DISAPPEARED ON US ALL THOSE MONTHS AGO, WE THOUGHT YOU WAS DEAD!
ya i heard about the banning that sucks and they put in things to see if ur hacking to :(
I think they are only monitoring the coil progression and checking battle logs to see if it's a legit group/down. I'm still duty farming WP at the moment and avoiding T7+
guys, it was said already, don't bot those high-level coils so early. No need for whinig if you get a ban for that...
nobody is whining... xD
(04-01-2014, 10:11 PM)soul-drive Wrote: [ -> ]We managed to glitch T8. It's a bit involved, but I'll drop one hint - Enrage.

Also, it'll definitely take a long while to kill once glitched.. Bring plenty of BLMs.

why would you drop a "hint" ? Why wouldnt you share the strat or coords w/ everyone? Not like your doing it legitimately LOL.

the minute peoples faux ego causes them to hold back info is the minute the community (which is small as it is) dies and the bot does with it.

Ever noticed how little info is actually on this site, its due to people like you.

Sorry - someone had to say it.
(04-01-2014, 06:21 AM)lantus Wrote: [ -> ]This is what worked for me in T6:

- Have one toon stand outside of the arena
- Use a range to pull boss (i used ChaotikSoul's TP spot, but I had to move forward a bit; just use the dev tp to move forward 1 click at a time until you can max range boss)
- Once the boss moves to the edge of the arena to attack the range, tp in the toon that was outside and stay as far away as possible (i waited for the 15 sec thing for the purple line on the ground to close up, then I tp the toon in)

Haven't been able to figure out T7 yet, no matter where I TP to (without forcing boss to reset) the range adds will always kill me :(

have you figured it out yet? I have the same issue.
in turn 7 you have to kill the adds, no exceptions. at least at this point./
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