MMOMinion

Full Version: Reporting a couple problem areas in navmesh/etc.
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Been using this bot for a couple months now give or take, just wanted to let you guys know of some areas I found that were problematic.

#1: Eastern La Noscea (Wineport) -- X20,Y26
When I activated the bot to gather Water crystals/shards from the level 50 node (botany), on its way there it ran into the side of the new structure (the building that was added recently) and got stuck. I'm sure you guys know about it, but if you don't, it gets me stuck every time I run from the aether crystal.

#2: Upper La Noscea -- X30,Y25
When I start gathering Electrum/etc. (miner), the bot starts running into the side of a hill (the hill is apparently too tall to run up) for ~2 sec, and then jumps which I'm sure is an anti-stuck measure. It also does this for a rock in the same area. If someone saw this more than 1 or 2 times, it would be a dead giveaway of a botter. The bot still works here, but it's a huge red flag for anyone in the area who sees you.

These should be very easy fixes for someone who is familiar with editing the navmesh and adding jumps/other things. If I run into anything else, I'll find a way to let someone know.
yup there is a super easy way to fix it. Load the mesh, in the change section of the mesh set it to delete, and set the radius to like 2 then walk around the area you want to delete. make sure to save the mesh with a different name so the bot doesnt over write the mesh.

also take some screen shots of the stuck area so that latty can fix them in the main bot repo so they update for everyone.
Post your stuck reports here: http://www.mmominion.com/thread-4859.html with the proper information :) However, I will look at the meshes now and see what I find.
(10-04-2014, 06:10 PM)Latty79 Wrote: [ -> ]Post your stuck reports here: http://www.mmominion.com/thread-4859.html with the proper information :) However, I will look at the meshes now and see what I find.

Will do, but I gave enough information that you should find them pretty easily I think. I'll post a screenie and check out the thread you linked if it will help.

(10-04-2014, 02:02 PM)jackie1234 Wrote: [ -> ]yup there is a super easy way to fix it. Load the mesh, in the change section of the mesh set it to delete, and set the radius to like 2 then walk around the area you want to delete. make sure to save the mesh with a different name so the bot doesnt over write the mesh.

also take some screen shots of the stuck area so that latty can fix them in the main bot repo so they update for everyone.

I actually managed to fix the problem with the rock perfectly, but no matter what I did with trying to mess with that hill, the bot wanted to run straight into it -_- I'll fiddle with it more later.
If you feel like doing a little testing, grab this: https://www.dropbox.com/s/uy32b405uhzq7i...t.rar?dl=0 extract it into your navigation folder and mine using that mesh.
(10-04-2014, 07:28 PM)Latty79 Wrote: [ -> ]If you feel like doing a little testing, grab this: https://www.dropbox.com/s/uy32b405uhzq7i...t.rar?dl=0 extract it into your navigation folder and mine using that mesh.

Sorry for the late reply, had a reply typed up the day after you posted this but I guess I forgot to actually send it.

The new mesh doesn't get stuck in the problems areas I was referring to. It seems good so far, only been running it for about 10 minutes but so far it is much better.
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