MMOMinion

Full Version: Skill Manager Medicines
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Hello,
I noticed with 1.5 there's a lot of additional skills available for the skill manager and I was wondering if it was possible to add in a conditional medicine use in the mix. It would be helpful for the extra damage and ether uses that some rotations depend on.

Thanks in advance for the replies!
Which specific skills for which jobs won't be used and which one do you like? Make an example.
He is talking about HQ X-Potions of Intelligence, Strength, Dexterity
Yeh i mean isnt there any way somethin like this to be implemented? e.g if Hp<30 use Hp pot ID??? Just sayin! :D
I second this. X-Potions, Poison Potions, Ethers for endgame assisted play. And maybe Potions for grinding xp I guess.