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Full Version: Creating FATE Mesh
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I am having problems creating a FATE mesh, well I created it but now it crashes. I followed: http://www.mmominion.com/Thread-Tutorial...-Navmeshes . However, if I leave it running it just crashes, it closes the window out, without the "close window". I have FATE and FATE Only in settings enabled, because I want it to do FATE mobs only. I am trying to create meshes for my Atma books.

Follow this quick tutorial: http://www.mmominion.com/Thread-Animus-FATE-Meshes as well.
Quick tutorial if you dont know how to make a mesh:
-Go to "MeshManager"
-Remember to put "Navmesh" as "none"
-Go to "Editor" then tick "Show Triangles
-Tick "Record Mesh"
-As you move your character you'll see the yellow triangles expanding as well, this is the navmesh your character would be moving in
-Go to "Markers" and add a "Grind Marker" at the spot of the FATE (doesnt have to be the exact spot, an estimate may do)
did you save the mesh? I know, stupid question, but you never know.
(10-25-2014, 04:49 AM)Latty79 Wrote: [ -> ]did you save the mesh? I know, stupid question, but you never know.

Yes, I usually call it by FATEs name.
I have it selected under the Navmesh under MeshManager, it loads up too. It just crashes after random time. I don't have the ID of mobs set and I put down a Grind Marker.
Never had problems loading meshes that come with minion and running them.
(10-25-2014, 04:52 AM)Ratm3000 Wrote: [ -> ]
(10-25-2014, 04:49 AM)Latty79 Wrote: [ -> ]did you save the mesh? I know, stupid question, but you never know.

Yes, I usually call it by FATEs name.
I have it selected under the Navmesh under MeshManager, it loads up too. It just crashes after random time. I don't have the ID of mobs set and I put down a Grind Marker.

Come on live chat and i'll try to help you out.