Gold Saucer! - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: Tools / Apps / Programs for FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=101) +---- Thread: Gold Saucer! (/showthread.php?tid=10949) |
RE: Gold Saucer! - Night2020 - 03-17-2015 (03-15-2015, 09:21 PM)tiberian1985 Wrote: anyway i manage to create a working script/loop with mouse dragging card vs I would like to try this and help improving it. RE: Gold Saucer! - tiberian1985 - 03-18-2015 sry for late respond or none at all for most of u guys anyway here is a step by step solution vs the soldier: at first better u guys make the script by yourselves since all our interface are different!!! I only use mouse to drag the cards to spots no check at all http://prntscr.com/6i7llz > this is my deck and the order always starting the script with you starting first and not the server first card on table 2-3 spots u need to drag to and wait 5-7 seconds till u start because of the chance of the soldier to start first 2nd card of you 3 spots basicly always 1 more spot than as many cards on table to make sure the card get in 1 of the free table spot if you work with ahk then use the recorder to get all the x y coords!! and all you need to do is to set the sleep timer properly important: it doesnt matter if u win or lose at first just make sure the loop is running properly without break,you can always adjust the cards and placement later. there is a recorder in ahk use it to get all the coords you need the rest u need to do it setting the sleep timers by yourselves!!! the most important part here is getting the sleep timers right so the loop runs flawlessly.... gl on your own scripts:-D RE: Gold Saucer! - brooklynbase - 03-18-2015 Could you provide your .ahk script so we can edit it to our own interfaces? RE: Gold Saucer! - bauer6644 - 03-18-2015 (03-15-2015, 09:21 PM)tiberian1985 Wrote: anyway i manage to create a working script/loop with mouse dragging card vs Will gladly help. RE: Gold Saucer! - tiberian1985 - 03-19-2015 (03-18-2015, 09:15 AM)brooklynbase Wrote: Could you provide your .ahk script so we can edit it to our own interfaces? i didnt use ahk script i used an other programm and its nothing you can read like ahk script i explained pretty much all the steps i did what you need to build your own script RE: Gold Saucer! - brooklynbase - 03-21-2015 Here is the script I've been working on for Imperial MGP farming. You'll need to change the coords and colour using WindowSpy to match your screen. Code: #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. For some reason the code completely skips the Thancred section. After Urianger is placed it places Y'shtola next, and I can't fathom why since the code for each card is identical except for the pixel info. Anyone have any suggestions? Otherwise this would be good to go! RE: Gold Saucer! - Rustyclippers - 03-21-2015 does anyone have any information on Triple triad tournaments. I have seen people with 140+ avg points. 40 characters in the current tournament colluding together can net around 136-138 points per match. (having 20 characters take a dive then 20 winners take a dive to your main) RE: Gold Saucer! - Sheimd - 03-21-2015 Opponent's Average determines the starting amount of points (which you see on the challenge screen before playing) Bonus for winning against someone with a higher average than you (and probably first time playing against an opponent bonus) RE: Gold Saucer! - generixs - 03-26-2015 I've been working around brooklynbase's Imperial farm code for AHK. Results have been pretty good at around 4k MGP/hr! Still a work in progress trying to catch some conditions and fine tuning the sleep timers to boost MGP rate. 5.8hr testing: http://i.imgur.com/RsA3L8g.png Very special thanks to brooklynbase for sharing his code! RE: Gold Saucer! - Jeeta - 03-26-2015 I've worked on it for a little bit here and there and can never get it to work properly :/ |