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fishing collectables - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: Support - English, Deutsch, 中文 (https://www.mmominion.com/forumdisplay.php?fid=92) +---- Forum: English Support & Questions (https://www.mmominion.com/forumdisplay.php?fid=93) +---- Thread: fishing collectables (/showthread.php?tid=14425) Pages:
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RE: fishing collectables - TauTau - 11-04-2015 for me it works nice the way it is. I never have more than a few red scrip fish in, and sometimes a blue one, so I can use the rest for Reducables that I just set to 1. Of course you have to realize that there's no more semi-manual collectable fish mode, I guess that's what irritates some ppl ;) RE: fishing collectables - Tikero - 11-04-2015 I want to catch large amounts of collectible fish for the achievements, however, I don't know how to do that now with the way it's set up. Why does the collect ability get removed automatically and how do I stop that?? RE: fishing collectables - alvisto - 11-04-2015 I also doesn't understand how this work now... Pardon me if I am missing something >.< RE: fishing collectables - Ace - 11-04-2015 Issued some rework so that those of you who can't/won't learn how to use profiles can continue doing things semi-manual or whatever you're doing now. @Underwhelp, to help explain why you're not getting the results you want, let me explain this section of code you're looking at. Code: for i = 1,15 do The important part of this, is not the loop counter, it is the last 2 lines. 1-15 is simply the counter to concatenate the number onto the GUI variables we have created in the UIInit(). Without these GUI variables being in existence, you could count to a million, but only 1-15 will do anything. In the UIInit() we have to create these variables as such. Note that the only thing the collectibles table is even used for is default values for these GUI items. Code: for i = 1,15 do Here, the (47,120) basically means we want all UI items that are 47 (seafood), which have an item level of 120 or higher. If you wanted to produce items lower than this, you will need to adjust this number or it will not appear in the combobox. Code: local group = "Collectible" Code: for i = 1,15 do For the rest of the loop, it simply checks each value-pair in the GUI items using the information we pulled in the first part up top. Code: if (var and var ~= "" and tonumber(valuevar) > 0) then TL;DR - The table is just a reference for defaults, the GUI is what is being read. RE: fishing collectables - Underwhelp - 11-06-2015 Ace thanks for the explanation ! |