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[NavMesh] Quarrymill Fates 20-30 - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: Navigation Meshes (https://www.mmominion.com/forumdisplay.php?fid=103) +---- Thread: [NavMesh] Quarrymill Fates 20-30 (/showthread.php?tid=4081) |
RE: [NavMesh] Quarrymill Fates 20-30 - iDownload - 10-14-2013 is there a fix for the sirocco entrance yet? RE: [NavMesh] Quarrymill Fates 20-30 - Dragun86 - 10-16-2013 Yeah, getting stuck at the Sirocco entrance as well. RE: [NavMesh] Quarrymill Fates 20-30 - TauTau - 10-16-2013 I made my own mesh, and it also gets stuck there, however not for very long. After a fwe secs its free and stands fine in position waiting for the mob to pop... RE: [NavMesh] Quarrymill Fates 20-30 - Dragun86 - 10-16-2013 (10-16-2013, 11:36 AM)TauTau Wrote: I made my own mesh, and it also gets stuck there, however not for very long. After a fwe secs its free and stands fine in position waiting for the mob to pop... Upload and post that bad boy then. Now all we need is one for Costa del Sol.~ RE: [NavMesh] Quarrymill Fates 20-30 - TauTau - 10-16-2013 I really want to complete it first. My intention is to have a single mesh for each map, and it should include all markers etc... Some areas have to be walked in harvest stealth, takes some time ;) RE: [NavMesh] Quarrymill Fates 20-30 - Latty79 - 10-16-2013 (10-16-2013, 11:55 AM)Dragun86 Wrote: Upload and post that bad boy then. Now all we need is one for Costa del Sol.~ You haven't looked too carefully in these forums. RE: [NavMesh] Quarrymill Fates 20-30 - Dragun86 - 10-17-2013 I actually found it right after that post when I got home. The site was being a little iffy since I have to proxy at work to view it. And sounds good Tau, looking forward to it.~ RE: [NavMesh] Quarrymill Fates 20-30 - hashbrown - 10-23-2013 does anyone have the fix for Sirocco yet? RE: [NavMesh] Quarrymill Fates 20-30 - Xelaeon - 10-24-2013 Just to point out that this mesh will become inefficient to level in by Level 26/27, because you outlevel most of the FATEs. RE: [NavMesh] Quarrymill Fates 20-30 - Peacekeeper - 10-24-2013 heres a mesh from everything west of quarrymill with a fixed sirocco entrance. At least ive watched it do sirocco 4-5 times now without getting caught. Notable missing fates are the Coeurl King and anything past the first gate in Redbelly Hive. If anyone wants to update it with those added, feel free. |