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[Module] yMko's Toolbox v0.04 <17/11/2013> - Printable Version

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+---- Thread: [Module] yMko's Toolbox v0.04 <17/11/2013> (/showthread.php?tid=4782)

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RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - RENAMED from Feed Me - R3P0 - 11-09-2013

Please do not add Teleport or if you do please release 2 versions 1 with and 1 without teleport, teleporting can open up to many cans of worms id just prefer not to have it around at all.


RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - RENAMED from Feed Me - ymko - 11-10-2013

(11-09-2013, 11:56 PM)R3P0 Wrote:  Please do not add Teleport or if you do please release 2 versions 1 with and 1 without teleport, teleporting can open up to many cans of worms id just prefer not to have it around at all.
Don't use it if you don't want to :P It's just for people who want to use it :) I'm planning to have a very complete toolbox :P


RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - RENAMED from Feed Me - R3P0 - 11-10-2013

(11-10-2013, 12:41 AM)ymko Wrote:  
(11-09-2013, 11:56 PM)R3P0 Wrote:  Please do not add Teleport or if you do please release 2 versions 1 with and 1 without teleport, teleporting can open up to many cans of worms id just prefer not to have it around at all.
Don't use it if you don't want to :P It's just for people who want to use it :) I'm planning to have a very complete toolbox :P

All im saying is if its not there it cannot malfunction, at least offer a way to hardcode it off so it cannot be used is all im asking not just a simple check box


RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - RENAMED from Feed Me - ymko - 11-10-2013

(11-10-2013, 12:56 AM)R3P0 Wrote:  
(11-10-2013, 12:41 AM)ymko Wrote:  
(11-09-2013, 11:56 PM)R3P0 Wrote:  Please do not add Teleport or if you do please release 2 versions 1 with and 1 without teleport, teleporting can open up to many cans of worms id just prefer not to have it around at all.
Don't use it if you don't want to :P It's just for people who want to use it :) I'm planning to have a very complete toolbox :P

All im saying is if its not there it cannot malfunction, at least offer a way to hardcode it off so it cannot be used is all im asking not just a simple check box
You will be able to comment it out...


RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - aakk47 - 11-10-2013

good work buff foods! TY

can add "Gyshal Greens"?


RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - ymko - 11-10-2013

(11-10-2013, 04:44 PM)aakk47 Wrote:  good work buff foods! TY

can add "Gyshal Greens"?
Gyshal Greens?


RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - RENAMED from Feed Me - Hairyogre - 11-10-2013

(11-09-2013, 10:57 PM)ymko Wrote:  
(11-09-2013, 08:53 PM)Abbulicious Wrote:  Ymko how it bot repairing itself? :D could u explain that to me ?;)
In simple terms:
1. Vendors have repair buttons
2. That repair button can be used anywhere
3. Bot uses it :P It uses gil as well :P

(11-09-2013, 08:43 PM)Hairyogre Wrote:  Just in case someone else encountered this: it appears the ID for HQ items is simply the base number prefaced with 100. So HQ Tuna Miq'abobs are 1004670 as opposed to 4670 for the LQ version.

Or you could use the Dev panel InventoryInfo: that works well and isn't that hard to figure out Smile.
Thanks, I haven't thought about HQ versions, gonna add this to the top :P You sure its 100 and not 1000? :P I can't remember, SE have thy worst way for stuffz :P
Hmm, on the ones I've checked it's prefaced with a 100. That said, I've only checked 5 foods so this could easily be inconsistent in a larger sample.

The pull-down sounds best. Minion already has it worked out for you so why do more?


RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - aakk47 - 11-11-2013

(11-10-2013, 11:30 PM)ymko Wrote:  
(11-10-2013, 04:44 PM)aakk47 Wrote:  good work buff foods! TY

can add "Gyshal Greens"?
Gyshal Greens?

yes! Gyshal Greens!
its chocobo summon item.
chocobo summoned is not show buff

can add chocobo summon? TY :)


RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - ymko - 11-11-2013

(11-11-2013, 07:26 PM)aakk47 Wrote:  
(11-10-2013, 11:30 PM)ymko Wrote:  
(11-10-2013, 04:44 PM)aakk47 Wrote:  good work buff foods! TY

can add "Gyshal Greens"?
Gyshal Greens?

yes! Gyshal Greens!
its chocobo summon item.
chocobo summoned is not show buff

can add chocobo summon? TY :)
I don't have a chocobo myself, and don't really have that much time to get through the quests to get one ;( As soon as i get up to that quest i'll do it :)


RE: [Module] yMko's Toolbox v0.02 <09/11/2013> - R3P0 - 11-13-2013

(11-11-2013, 08:10 PM)ymko Wrote:  
(11-11-2013, 07:26 PM)aakk47 Wrote:  
(11-10-2013, 11:30 PM)ymko Wrote:  
(11-10-2013, 04:44 PM)aakk47 Wrote:  good work buff foods! TY

can add "Gyshal Greens"?
Gyshal Greens?

yes! Gyshal Greens!
its chocobo summon item.
chocobo summoned is not show buff

can add chocobo summon? TY :)
I don't have a chocobo myself, and don't really have that much time to get through the quests to get one ;( As soon as i get up to that quest i'll do it :)

Ymko its ID 4868 it was working fine in version.02 when you put that as food but .03 with the dropdown now we cant summon our chocobo, if you could just add it to the toolbox as a check mark it would work perfect

http://xivdb.com/?item/4868/Gysahl-Greens

It lasts for 30 minutes then the chocobo needs to be resummoned to fight at our side