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A/B Class Hunts - Printable Version

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RE: A/B Class Hunts - bobdeezz - 07-16-2014

I can do it if theres a way for the bot to give OTHER characters some commands
Im already in progress i made a bot that roams the map and give an alarm if hunt spawned (and attack it if want)

Currently im using it as spy.. I search map and my other characters run across different maps and tell me if they found in other places... So its not full afk mode
But can set it soon if the whole party have minion they just afk and it'll do the job

70% of current goal done.. Would appreciate some help as the api not fully documented and its my 1st time with lua lol


RE: A/B Class Hunts - vvvvvb - 07-17-2014

(07-16-2014, 10:52 PM)bobdeezz Wrote:  I can do it if theres a way for the bot to give OTHER characters some commands
Im already in progress i made a bot that roams the map and give an alarm if hunt spawned (and attack it if want)

Currently im using it as spy.. I search map and my other characters run across different maps and tell me if they found in other places... So its not full afk mode
But can set it soon if the whole party have minion they just afk and it'll do the job

70% of current goal done.. Would appreciate some help as the api not fully documented and its my 1st time with lua lol

Please help this guy !!!
I can over you a blowjob only, not good with programming ...


RE: A/B Class Hunts - ffmage - 07-17-2014

Is it possible to have it scan the zone for NPC id of (insert HUNT mob here) and run/grind to that mob?


RE: A/B Class Hunts - vvvvvb - 07-17-2014

I hope afk lua model for hunting will come soon that support full party mode


RE: A/B Class Hunts - bobdeezz - 07-17-2014

it's kinda done
now it's roaming a map and tell you when Hunt pop and move to it + send alarm

but i must get waypoints of EVERY map and cant do it alone very fast

need waypoints of other maps in this way
[Image: 14tc31s.png]
[Image: n15icn.png]

a points where when reached can cover the whole map's radar


i'd appreciate if someone would PM me X,Y,Z points AND picture like above


RE: A/B Class Hunts - oreidenewyork - 07-17-2014

hm, will this attack them or just notify when they are up?


RE: A/B Class Hunts - ffmage - 07-17-2014

Well, what I meant is I'm assuming that the hunt mobs have a unique id. So, for example, when fates pop the bot sees the fates unique id and will instantly run there.

It would be nice if the bot had an option for HUNT or something with the HUNTS unique id's stored and we could port from zone to zone and the bot would start running to the location if a mob id was found.


RE: A/B Class Hunts - vvvvvb - 07-17-2014

(07-17-2014, 05:50 PM)ffmage Wrote:  Well, what I meant is I'm assuming that the hunt mobs have a unique id. So, for example, when fates pop the bot sees the fates unique id and will instantly run there.

It would be nice if the bot had an option for HUNT or something with the HUNTS unique id's stored and we could port from zone to zone and the bot would start running to the location if a mob id was found.

Teleport much better !


RE: A/B Class Hunts - random73 - 07-17-2014

Teleport in open world is a sure way to get banned. Also, the bot can only detect maybe up to 150 yalm. You can run to the spot in less than 10 secs


RE: A/B Class Hunts - ffmage - 07-17-2014

(07-17-2014, 09:57 PM)random73 Wrote:  Teleport in open world is a sure way to get banned. Also, the bot can only detect maybe up to 150 yalm. You can run to the spot in less than 10 secs

How can it determine where fates are then clear across the zone, I guess that's different than mob ids?