[Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: Outdated (https://www.mmominion.com/forumdisplay.php?fid=110) +---- Thread: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013> (/showthread.php?tid=4380) |
RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - Koopla - 11-06-2013 I can't figure out a good logic of how make the bot reserve enough turns(durability) to cast the appropriate amount of synthesis at the very end. My craft needs 2 synthesis and it just uses it at the very end once and fails it. RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - ymko - 11-06-2013 (11-06-2013, 10:49 PM)Koopla Wrote: I can't figure out a good logic of how make the bot reserve enough turns(durability) to cast the appropriate amount of synthesis at the very end. My craft needs 2 synthesis and it just uses it at the very end once and fails it.cp <= cost of durability skill - 1 (assuming you have a durability skill in your setup) durability <= turns you need to finish an item * 10 RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - Koopla - 11-06-2013 I swear I figured this out by myself just 1min before I refreshed this page and saw your answer! :P Only difference I didn't minus -1 to the CP cost of the durability skill (well since the durability skill is higher in priority it doesn't really matter I suppose), but I did change it to your example. You're a genius man :) RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - ymko - 11-06-2013 (11-06-2013, 11:17 PM)Koopla Wrote: I swear I figured this out by myself just 1min before I refreshed this page and saw your answer! :PI had some help :) RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - Koopla - 11-06-2013 I found a small glitch where 10 durability wasn't used (not bugs in mod, just not efficiently enough configured profile), here's what happened: (my craft needs only 2 syntheses, synthesis is set up to be used at 20dura or less) 20/40 durability, 77cp left Careful Synthesis, craft 50% done 10/40 durability, 77cp left GOOD condition -> ToTT 10/40 durability, 97cp left Master's Mend 40/40 durability, 5cp left Hasty Touch Hasty Touch 20/40 durability, 5cp left Careful Synthesis, craft 100% done (we wasted 10durability at the end) RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - ymko - 11-07-2013 (11-06-2013, 11:50 PM)Koopla Wrote: I found a small glitch where 10 durability wasn't used (not bugs in mod, just not efficiently enough configured profile), here's what happened:Mhm, I might code a workaround for this, not very soon though, you won't be able to configure it better, I think. At least for now... There is a finisher prediction coming tho :) RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - Koopla - 11-07-2013 If I remember correctly, this wasn't a problem in 1.5.4 but not 100% sure. Also, another "feature" I liked in 1.5.4 is that whenever my Quality hit 100% the mod would then skip all Touch(quality) skills and just focus on Synthesis. These are the only 2 things I need that are missing, but 2.0.2 is already working better than 1.5.4 for me once I spent the time to make profiles. Great great work on this mod, incredible. RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - dannuic - 11-07-2013 (11-07-2013, 12:38 AM)Koopla Wrote: If I remember correctly, this wasn't a problem in 1.5.4 but not 100% sure. It wasn't a problem in 1.5.4 because we did all the profile logic for you, and everything from 1.5.4 is completely replicable (is that a word?) in this version. You can still set it up to skip touches if quality is 100%, just set Quality <= (maxQual - 1) in your skill manager (for tricks). RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - Hairyogre - 11-07-2013 I may have found a bug in the IQ Stacks logic. Rumination doesn't seem to fire if I set IQ Stacks >= 1 or higher. If I set it to 0 it always fires (as you would expect), however it hangs on attempting Rumination with 0 stacks if the conditions cause such an attempt to occur. This often happens after consuming the IQ stacks in the step(s) prior to Rumination coming up again. I also notice that your IQ stacks counter doesn't reset to 0 on firing Rumination. I don't know if that's related or if the stacks counter is just tracking successful touches. --------------- Edit: The work-around to this is to have Inner Quiet only fire on the first step (or the first few steps). You know, I could swear I remember reading this in the thread before so I'm probably duplicating posts. If so, sorry. RE: [Module] Crafting Tool v2.0.1 <05/11/2013> - Kate - 11-07-2013 (11-05-2013, 09:10 PM)ymko Wrote:(11-05-2013, 08:52 PM)gawc Wrote:That's pretty strange.(11-05-2013, 07:33 PM)Kaeyt Sith Wrote: Any chance of it coming with some basic presets for the various classes? I cant get it to work at all with my goldsmith :/ 1) Opened Crafting Tool 2) Enabled Skill Manager Checkbox 3) Set to "Until Stopped" 4) Clicked Skill Manager 5) Set Editor to "None" 6) Entered "New Profile Name" Goldsmith 7) Clicked "Skill Book" 8) Selected "Goldsmith" 9) Selected a skill, and added to skill list in skill manager 10) Repeated step 9 for all skills required. 11) Closed SkillBook 12) Saved Skill Manager Profile & Selected the new Profile 13 Pressed "Start" on crafting Tool Nothing happens. I realize this is 99.9% more than likely user error, but default templates would be nice ;) Would be really helpful if when you opened the bot, you had a default profile for each class - so you don't spend half a day trying to set it up and get it working :) |