[NavMesh] Quarrymill Fates 20-30 - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: Navigation Meshes (https://www.mmominion.com/forumdisplay.php?fid=103) +---- Thread: [NavMesh] Quarrymill Fates 20-30 (/showthread.php?tid=4081) |
RE: [NavMesh] Quarrymill Fates 20-30 - Latty79 - 10-24-2013 (10-24-2013, 10:18 PM)Peacekeeper Wrote: heres a mesh from everything west of quarrymill with a fixed sirocco entrance. At least ive watched it do sirocco 4-5 times now without getting caught. Notable missing fates are the Coeurl King and anything past the first gate in Redbelly Hive. If anyone wants to update it with those added, feel free. Thanks RE: [NavMesh] Quarrymill Fates 20-30 - saven - 10-26-2013 This is a greap fate profile! RE: [NavMesh] Quarrymill Fates 20-30 - Peacekeeper - 10-26-2013 theres definatly improvements to be made. Mapping the inside of Redbelly Hive so that fate is included needs to be done. Also the fate south of Buscarrons, the bot gets stuck on teh 1 mob that the fate zerg tends to go for while theres 2 other single spawns that respawn quickly and has less people at them. With a creative mesh you could probably ensure getting stuck on one of those 2 and get better credit for the fate from it. RE: [NavMesh] Quarrymill Fates 20-30 - saven - 10-27-2013 Anyone got a fix for this Nav? It gets stuck at the tunnel. That's the only thing I see wrong. RE: [NavMesh] Quarrymill Fates 20-30 - saven - 10-27-2013 It seems you also need a mount for this to work better. Waiting for dugeons is a bugger though. Cause you gotta do some main line quest stuff and do some of them in order to get a chocobo. |