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[ACR] Dragoon 1.0.5 (7/23/17) - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: SkillManager Profiles (https://www.mmominion.com/forumdisplay.php?fid=105) +----- Forum: Disciples of War Profiles (https://www.mmominion.com/forumdisplay.php?fid=111) +----- Thread: [ACR] Dragoon 1.0.5 (7/23/17) (/showthread.php?tid=19149) |
RE: [ACR] Dragoon 1.0.4 (7/16/17) - darkchromakeys - 07-20-2017 (07-18-2017, 10:08 AM)Ahhemaid Wrote: JC65, I second that! RE: [ACR] Dragoon 1.0.5 (7/23/17) - JC65 - 07-24-2017 Still working on Dragon Sight and thinking over the queueing system they added. I'm thinking it will depend on lag and can be interesting for fights as a queued ability could cause you to jump back in or something. How is it parsing for people? I'm behind gearing up so only at i312 though it seems pretty competitive with other classes. Latest changes didn't look like they did much that would change our rotation. RE: [ACR] Dragoon 1.0.5 (7/23/17) - JC65 - 07-24-2017 Sorry, if you grabbed 1.0.5 when I first put it up grab it again. My range was screwed up, didn't take into account how fat the target was ;p |