![]() |
[MODULE] [RENAMED]Gather Helper [8/11/2013] v 1.1 - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: Outdated (https://www.mmominion.com/forumdisplay.php?fid=110) +---- Thread: [MODULE] [RENAMED]Gather Helper [8/11/2013] v 1.1 (/showthread.php?tid=4250) |
RE: [MODULE] Shard Farm Helper - GetsugaTenshouX - 10-17-2013 (10-17-2013, 02:07 AM)babpsasa Wrote: work on fire cluster as well? I was interested in this as well. But we would need more abilities added in. Or at least a way to tell the bot which slot to hit(Unless it can detect where the clusters are even before their cleared of Unreachable. I haven't tried it TBH). When I mine for clusters I don't use Toil of the Mountaineer so that I can use a ward buff instead and get a butt ton of clusters. RE: [MODULE] Shard Farm Helper - KaWeNGoD - 10-17-2013 When I gather for cluster I use ward buff and Field Mastery. When game goes up i will test the counter and will try to do something with clusters. RE: [MODULE] Shard Farm Helper - squirtle - 10-17-2013 elseif (SFHelper.SkillID ~= 218 and gSFtype == "Field Mastery") then SFHelper.SkillID = 218 SFHelper.BuffID = 218 elseif (SFHelper.SkillID ~= 220 and gSFtype == "Field Mastery II") then SFHelper.SkillID = 220 SFHelper.BuffID = 218 elseif (SFHelper.SkillID ~= 294 and gSFtype == "Field Mastery III") then SFHelper.SkillID = 294 SFHelper.BuffID = 218 elseif (SFHelper.SkillID ~= 235 and gSFtype == "Sharp Vision") then SFHelper.SkillID = 235 SFHelper.BuffID = 218 elseif (SFHelper.SkillID ~= 237 and gSFtype == "Sharp Vision II") then SFHelper.SkillID = 237 SFHelper.BuffID = 218 elseif (SFHelper.SkillID ~= 295 and gSFtype == "Sharp Vision III") then SFHelper.SkillID = 295 SFHelper.BuffID = 218 elseif (SFHelper.SkillID ~= 225 and gSFtype == "Leaf Turn") then SFHelper.SkillID = 225 SFHelper.BuffID = 220 elseif (SFHelper.SkillID ~= 226 and gSFtype == "Leaf Turn II") then SFHelper.SkillID = 226 SFHelper.BuffID = 220 elseif (SFHelper.SkillID ~= 242 and gSFtype == "Unearth") then SFHelper.SkillID = 242 SFHelper.BuffID = 220 elseif (SFHelper.SkillID ~= 220 and gSFtype == "Unearth II") then SFHelper.SkillID = 220 SFHelper.BuffID = 220 elseif (SFHelper.SkillID ~= 222 and gSFtype == "Blessed Harvest") then SFHelper.SkillID = 222 SFHelper.BuffID = 219 elseif (SFHelper.SkillID ~= 224 and gSFtype == "Blessed Harvest II") then SFHelper.SkillID = 224 SFHelper.BuffID = 219 elseif (SFHelper.SkillID ~= 239 and gSFtype == "King's Yield") then SFHelper.SkillID = 239 SFHelper.BuffID = 219 elseif (SFHelper.SkillID ~= 241 and gSFtype == "King's Yield II") then SFHelper.SkillID = 241 SFHelper.BuffID = 219 RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - KaWeNGoD - 10-17-2013 Updated new versión with counter and other skill RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - zton22311 - 10-17-2013 Great mod! Thanks I do have a question though, how do you add King's Yield II or any other additional abilities to the dropdown menu? RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - KaWeNGoD - 10-17-2013 For King's Yield II modify in SFHelper.lua (line 10): Code: SFHelper.skills = { with: Code: SFHelper.skills = { RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - zton22311 - 10-17-2013 Works like a charm :D RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - bontotalan - 10-18-2013 awesome and repped, just a suggestion to add shards/hr , crystals/hr and clusters/hr RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - atmarkham - 10-19-2013 (10-18-2013, 08:59 AM)bontotalan Wrote: awesome and repped, just a suggestion to add shards/hr , crystals/hr and clusters/hr Just stopped by to say the same lol. RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - Icaros - 10-19-2013 This doesn't load in my module list. Tried reloading, restarting bot and game... Anyone else have this? |