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[MODULE] [RENAMED]Gather Helper [8/11/2013] v 1.1 - Printable Version

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+---- Thread: [MODULE] [RENAMED]Gather Helper [8/11/2013] v 1.1 (/showthread.php?tid=4250)

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RE: [MODULE] Shard Farm Helper - GetsugaTenshouX - 10-17-2013

(10-17-2013, 02:07 AM)babpsasa Wrote:  work on fire cluster as well?

I was interested in this as well. But we would need more abilities added in. Or at least a way to tell the bot which slot to hit(Unless it can detect where the clusters are even before their cleared of Unreachable. I haven't tried it TBH). When I mine for clusters I don't use Toil of the Mountaineer so that I can use a ward buff instead and get a butt ton of clusters.


RE: [MODULE] Shard Farm Helper - KaWeNGoD - 10-17-2013

When I gather for cluster I use ward buff and Field Mastery.

When game goes up i will test the counter and will try to do something with clusters.


RE: [MODULE] Shard Farm Helper - squirtle - 10-17-2013

elseif (SFHelper.SkillID ~= 218 and gSFtype == "Field Mastery") then
SFHelper.SkillID = 218
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 220 and gSFtype == "Field Mastery II") then
SFHelper.SkillID = 220
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 294 and gSFtype == "Field Mastery III") then
SFHelper.SkillID = 294
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 235 and gSFtype == "Sharp Vision") then
SFHelper.SkillID = 235
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 237 and gSFtype == "Sharp Vision II") then
SFHelper.SkillID = 237
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 295 and gSFtype == "Sharp Vision III") then
SFHelper.SkillID = 295
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 225 and gSFtype == "Leaf Turn") then
SFHelper.SkillID = 225
SFHelper.BuffID = 220
elseif (SFHelper.SkillID ~= 226 and gSFtype == "Leaf Turn II") then
SFHelper.SkillID = 226
SFHelper.BuffID = 220
elseif (SFHelper.SkillID ~= 242 and gSFtype == "Unearth") then
SFHelper.SkillID = 242
SFHelper.BuffID = 220
elseif (SFHelper.SkillID ~= 220 and gSFtype == "Unearth II") then
SFHelper.SkillID = 220
SFHelper.BuffID = 220
elseif (SFHelper.SkillID ~= 222 and gSFtype == "Blessed Harvest") then
SFHelper.SkillID = 222
SFHelper.BuffID = 219
elseif (SFHelper.SkillID ~= 224 and gSFtype == "Blessed Harvest II") then
SFHelper.SkillID = 224
SFHelper.BuffID = 219
elseif (SFHelper.SkillID ~= 239 and gSFtype == "King's Yield") then
SFHelper.SkillID = 239
SFHelper.BuffID = 219
elseif (SFHelper.SkillID ~= 241 and gSFtype == "King's Yield II") then
SFHelper.SkillID = 241
SFHelper.BuffID = 219


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - KaWeNGoD - 10-17-2013

Updated new versión with counter and other skill


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - zton22311 - 10-17-2013

Great mod! Thanks

I do have a question though, how do you add King's Yield II or any other additional abilities to the dropdown menu?


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - KaWeNGoD - 10-17-2013

For King's Yield II modify in SFHelper.lua (line 10):

Code:
SFHelper.skills =    {
                        ["None"] = {["id"] = 0, ["buff"] = 0},
                        ["Field Mastery"] = {["id"] = 218, ["buff"] = 218},
                        ["Field Mastery II"] = {["id"] = 220, ["buff"] = 218},
                        ["Field Mastery III"] = {["id"] = 294, ["buff"] = 218},
                        ["Sharp Vision"] = {["id"] = 235, ["buff"] = 218},
                        ["Sharp Vision II"] = {["id"] = 237, ["buff"] = 218},
                        ["Sharp Vision III"] = {["id"] = 295, ["buff"] = 218}
                    }

with:
Code:
SFHelper.skills =    {
                        ["None"] = {["id"] = 0, ["buff"] = 0},
                        ["Field Mastery"] = {["id"] = 218, ["buff"] = 218},
                        ["Field Mastery II"] = {["id"] = 220, ["buff"] = 218},
                        ["Field Mastery III"] = {["id"] = 294, ["buff"] = 218},
                        ["Sharp Vision"] = {["id"] = 235, ["buff"] = 218},
                        ["Sharp Vision II"] = {["id"] = 237, ["buff"] = 218},
                        ["Sharp Vision III"] = {["id"] = 295, ["buff"] = 218},
                        ["King's Yield II"] = {["id"] = 241, ["buff"] = 219}
                    }



RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - zton22311 - 10-17-2013

Works like a charm :D


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - bontotalan - 10-18-2013

awesome and repped, just a suggestion to add shards/hr , crystals/hr and clusters/hr


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - atmarkham - 10-19-2013

(10-18-2013, 08:59 AM)bontotalan Wrote:  awesome and repped, just a suggestion to add shards/hr , crystals/hr and clusters/hr

Just stopped by to say the same lol.


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - Icaros - 10-19-2013

This doesn't load in my module list. Tried reloading, restarting bot and game...

Anyone else have this?