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[MODULE] [RENAMED]Gather Helper [8/11/2013] v 1.1 - Printable Version

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+---- Thread: [MODULE] [RENAMED]Gather Helper [8/11/2013] v 1.1 (/showthread.php?tid=4250)

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RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - GetsugaTenshouX - 10-19-2013

It did that too me too, I redownloaded and tried again and worked just fine.


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - bontotalan - 10-19-2013

I used the XP stats style to put the shards/hr crystals/hr and clusters/hr , enjoy


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - Icaros - 10-19-2013

redownloaded, still not showing in module list.


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - vekien - 10-19-2013

elseif (SFHelper.SkillID ~= 220 and gSFtype == "Unearth II") then
SFHelper.SkillID = 220
SFHelper.BuffID = 220

These values are wrong, anyone know correct ones for Unearth 2?


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - odano1988 - 10-20-2013

is it more profitable to sell shards then high end ore?what is the high end ore?


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - charbonmax - 10-20-2013

When trying to gather Ice Shard, module casts the wind one instead.


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - KaWeNGoD - 10-20-2013

works fine for me, Do you have all ward skills in additional?

Sorry for not to update the module but i'm in hospital.


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - Gabi - 10-21-2013

There is a small bug indeed. When a node gives 2 shards, the module will always use the skill for the 2nd shard in the list. If you want to gather the first, you're out of luck.
Small fix for that:
Code:
local markerData = GatherMgr.GetMarkerData(ml_task_hub:CurrentTask().currentMarker)
        -- Find element in node slots
        for i, item in pairs(list) do
            -- Assign skills
            if (item.id == 2 or item.id == 8 or item.id == 14) and (markerData ~= nil and markerData ~= 0 and (markerData[1] == item.name) or (markerData[2] == item.name)) then -- Fire
                skillID = 234
                buffID = 229
            elseif (item.id == 3 or item.id == 9 or item.id == 15)  and (markerData ~= nil and markerData ~= 0 and (markerData[1] == item.name) or (markerData[2] == item.name)) then -- Ice
                skillID = 236
                buffID = 228
            elseif (item.id == 4 or item.id == 10 or item.id == 16)  and (markerData ~= nil and markerData ~= 0 and (markerData[1] == item.name) or (markerData[2] == item.name)) then -- Wind
                skillID = 292
                buffID = 230
            elseif (item.id == 5 or item.id == 11 or item.id == 17)  and (markerData ~= nil and markerData ~= 0 and (markerData[1] == item.name) or (markerData[2] == item.name)) then -- Earth
                skillID = 217
                buffID = 224
            elseif (item.id == 6 or item.id == 12 or item.id == 18)  and (markerData ~= nil and markerData ~= 0 and (markerData[1] == item.name) or (markerData[2] == item.name)) then -- Lightning
                skillID = 219
                buffID = 223
            elseif (item.id == 7 or item.id == 13 or item.id == 19)  and (markerData ~= nil and markerData ~= 0 and (markerData[1] == item.name) or (markerData[2] == item.name)) then -- Water
                skillID = 293
                buffID = 231
            end



RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - OogieBoogie - 10-21-2013

Casts the ward for lightning when I'm trying to gather wind shards.
edit: Gabi's code fixed my problem. Thanks for the code :)


RE: [MODULE] Shard Farm Helper [17/10/2013] v 0.5 - charbonmax - 10-21-2013

Thanks Gabi!