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Beta Findings - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: Public Chat (https://www.mmominion.com/forumdisplay.php?fid=91) +--- Thread: Beta Findings (/showthread.php?tid=4001) |
RE: Beta Findings - an0nym1z3r - 10-07-2013 In case anyone is interested, I found a quick 'workaround' to automatically re-summon your pet in case of death while grinding. 1.) Start up ffxivminion. You MUST do this step first before modifying the ffxiv_helpers.lua file as the MD5 will be different and automatically overwrite the file if you do not. 2.) Open up ffxiv_helpers.lua in the LuaMods/ffxivminion folder with notepad/wordpad or any lua/text editor. 3.) Edit the GetNearestGrindAttackable to the following... Make sure to replace the 170 (which is the ID of Summon II) with the ID of the summon spell you wish to use. Code: function GetNearestGrindAttackable() 4.) Reload the code by going to 'Control' -> 'Reload Lua Modules' Question for the devs. It looks like the intended way to do this would be to update the ffxiv_combat_arcanist.lua file appropriately and then add my own 'menu' item which would stop/start that script instead. Is this the intended approach? RE: Beta Findings - banned4haxx - 10-07-2013 (10-06-2013, 08:43 AM)fxfire Wrote: well for once, we were restarting our server stuff multiple times in the last 24h, each time you guys got kicked (results in ffx closing and sommeeetimes in a crash ;) ) Tried it a few more times, like I said, seemed to be doing ok grinding in central shroud, but now I'm trying to do fate grinding in Aleport and it crashes to desktop constantly, monitoring to see what it was up to and it seems like its usually in movetopos task when it happens, dunno if its perhaps a mesh issue, I guess I could go try another zone. RE: Beta Findings - ferenz - 10-07-2013 (10-07-2013, 04:01 AM)an0nym1z3r Wrote: In case anyone is interested, I found a quick 'workaround' to automatically re-summon your pet in case of death while grinding. The ffxiv_combat_arcanist task would not be called until you are in combat, so if you want to summon only in combat then you could add a cne to that task that checks to see if your pet is alive and summon if not. Also, be careful with this: Code: local skill = ActionList:Get(170) The ActionList should actually be indexed using both an actionID and an actionType. The Get() call with only one param is basically overloaded to only check for general action types (spells only your class casts) but would not necessarily work for pet spells, general spells (teleport, return, etc), limit breaks, etc. The wiki has more information as well as a general (very slightly outdated but still 95% accurate) explanation of how the framework is designed to function: https://github.com/MMOMinion/FFXIVMinion/wiki If you'd like to contribute then please fork the repo and send a pull request with your code whenever you have something you'd like us to review and potentially add. Thanks for the interest and for sharing your code. RE: Beta Findings - kinosix - 10-07-2013 (10-07-2013, 01:54 AM)Sully13 Wrote: Been running FATE grinding most of the day so will now post my observations. I have been running the Western La Noscea mesh and added three grind markers. I was grinding fates with Max lvl of 22 and min lvl of 20. I set an evac point in Aleport on the mesh. Most of the time I did fates with grinding but set it to fate only for a while to test evac point.i can confirm i have the same issues as #3,4,5 Also would like to add my memory usage on the bot increases my FFXIV slowly throughout time, starting at 600k all the way up to over a gig RE: Beta Findings - satbuster - 10-07-2013 - Assist - assist seems to be working nicely again. If, however, I run straight thru a mob that is about to perform a frontal-cone attack, the assist bot won't automatically face the target again and continue combat after I've run straight thru the mob. If I turn manually or manually trigger an attack so that the game auto-faces the mob again, assist will resume. It won't do this automagically which is a shame for the Assist feature. RE: Beta Findings - soulmonger - 10-07-2013 Weird couple of bugs I've run into with gathering. One, if I set up item 1 and 2 as priority, it'll take 2 even if 1 is available. The other thing is, often, when it removes stealth I keep walking, and have to manually switch back to run. RE: Beta Findings - odano1988 - 10-07-2013 had to delete the install and reinstall remesh everything but its working again. RE: Beta Findings - lilj0nyeah - 10-07-2013 I've tried to untick and tick the show path several times on the public 12-15 profile but the red line is still showing. Not sure what is going on ;/ RE: Beta Findings - Shisa - 10-07-2013 Whenever you start your bot just go to meshmanager, tick the show path on and then off. Don't start the bot before you've done this. If you do this after you started the bot, the red line will stay on the last position it was. RE: Beta Findings - GetsugaTenshouX - 10-07-2013 The biggest problem so far is still the mesh not generating over walkable areas. The item list seems to be taken out and replaced with typing. Typing something in there does nothing for me. Would like to see "If full, log out" or something like that. *just read the post about hitting ctrl I went back and fixed most of the mesh. Some spots it still didn't want to make walkable. It seemed to do the corners in those spots but just wouldn't take the whole thing. Not too big of a problem. Holding ctrl really fixed the pathing ALOT* *Figured out you need to check "Activated" under the "GeneralSettings" drop down in "GatherManger" to enable the item priority.* do we have a list somewhere of other useful commands like that I haven't seen? |