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Tek's Aetherial v1.3 (Working as of patch 3.3) - Printable Version

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+---- Thread: Tek's Aetherial v1.3 (Working as of patch 3.3) (/showthread.php?tid=16268)

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RE: Tek's Aetherial v1.3 (Tasks 8,11 & 18 Updated) - kidz14 - 06-14-2016

(06-14-2016, 04:54 PM)Leon Wrote:  Minion is fully updated, but if it is only me.
Okay, I will try the new coordinates and report back

Task 18 gives a similar error too.  Superman

[Image: avBEl8U.png]

maybe try deleting your sea of cloud nav mesh so minion re-grabs it when you re-launch it, like this is so weird how you're only experiencing this.

Edit: cause i also ran all night without a single problem, in-fact woke up to a full inventory because i'm against buying addon's that 100% i'd be able to code if the API was public (hint hint sellout)


RE: Tek's Aetherial v1.3 (Tasks 8,11 & 18 Updated) - Rzilla7 - 06-14-2016

I just wanted to pop in and say thank you, your recent update works great.

I really appreciate the work that you've put into this!


RE: Tek's Aetherial v1.3 (Tasks 8,11 & 18 Updated) - kidz14 - 06-14-2016

(06-14-2016, 05:35 PM)Rzilla7 Wrote:  I just wanted to pop in and say thank you, your recent update works great.

I really appreciate the work that you've put into this!

Very much appreciated :) . Loving most of the feedback so far, hopefully i can figure out what's throwing of this one guys stuff.


RE: Tek's Aetherial v1.3 (Tasks 8,11 & 18 Updated) - Rzilla7 - 06-14-2016

(06-14-2016, 05:23 PM)kidz14 Wrote:  
(06-14-2016, 04:54 PM)Leon Wrote:  Minion is fully updated, but if it is only me.
Okay, I will try the new coordinates and report back

Task 18 gives a similar error too.  Superman

[Image: avBEl8U.png]

maybe try deleting your sea of cloud nav mesh so minion re-grabs it when you re-launch it, like this is so weird how you're only experiencing this.

Edit: cause i also ran all night without a single problem, in-fact woke up to a full inventory because i'm against buying addon's that 100% i'd be able to code if the API was public (hint hint sellout)

For what it's worth, I don't think it has anything to do with Kidz14's profiles.  I had this same problem using one of Sebb's Profiles in Idyllshire.  I think it's a mesh problem, like Kidz14 said.


RE: Tek's Aetherial v1.3 (Tasks 8,11 & 18 Updated) - datsit - 06-14-2016

(06-14-2016, 05:23 PM)kidz14 Wrote:  Edit: cause i also ran all night without a single problem, in-fact woke up to a full inventory because i'm against buying addon's that 100% i'd be able to code if the API was public (hint hint sellout)

lol I chuckled at this but I agree with this statement tho...however, I am one who did buy "sellout" since it is convenient and of course convenience sells. Wish the developers would give the option to allow you to program your own or buy theirs. Of course then that would go into people posting their versions on the forums. However, to "combat" that they could not allow anyone to post their versions of whatever they put on the store or allow people to sell their versions. Then that would of course dip into their "cash cow monopoly"...but I mean...this is a 100% illegal program so..... you gotta follow their rules.



On topic tho:

I keep getting stacks of some of the items and usually get 15 slots filled with the non collectable versions. What I see on first hit is 103 then 2nd hit 206 and it doesn't go into any rotations to increase the collectable raiting so it follows up with another hit which is still way below 450+. Is it a perception requirement I need or am I missing something? Other times it will go into a rotation and obtain the collectable with a high enough collection.

Miner: gath 745 perc 703
Bot: 739  perc 694

You said there are 12 dud slots, which I assume 12 slots will be filled with junk anyways?


RE: Tek's Aetherial v1.3 (Tasks 8,11 & 18 Updated) - kidz14 - 06-14-2016

(06-14-2016, 06:27 PM)datsit Wrote:  
(06-14-2016, 05:23 PM)kidz14 Wrote:  Edit: cause i also ran all night without a single problem, in-fact woke up to a full inventory because i'm against buying addon's that 100% i'd be able to code if the API was public (hint hint sellout)

lol I chuckled at this but I agree with this statement tho...however, I am one who did buy "sellout" since it is convenient and of course convenience sells. Wish the developers would give the option to allow you to program your own or buy theirs. Of course then that would go into people posting their versions on the forums. However, to "combat" that they could not allow anyone to post their versions of whatever they put on the store or allow people to sell their versions. Then that would of course dip into their "cash cow monopoly"...but I mean...this is a 100% illegal program so..... you gotta follow their rules.



On topic tho:

I keep getting stacks of some of the items and usually get 15 slots filled with the non collectable versions. What I see on first hit is 103 then 2nd hit 206 and it doesn't go into any rotations to increase the collectable raiting so it follows up with another hit which is still way below 450+. Is it a perception requirement I need or am I missing something? Other times it will go into a rotation and obtain the collectable with a high enough collection.

Miner: gath 745 perc 703
Bot: 739  perc 694

You said there are 12 dud slots, which I assume 12 slots will be filled with junk anyways?

Correct 12 junk slots to avoid many items below 451. But i mean i have seen it where it'll still go after peat moss very rarely, and i think this is probably most likely due to the maxtime on certain tasks. so like lets say it's going for 10, and for some reason skip 10 and go's into 11, 11 will still see the 10 node and will go after it first and get normal junk items, ie: Peat Moss. Still working out the little bugs, but for the most part it's doing what's it's suppose to. (I Just have to perfect all the maxtime's, and also the radius's which are very important to avoid seeing that unsoiled node if not on it's task). As for the 8/8 rotation it really only triggers when DE procs, if it doesn't proc at all that's how i determine it being a dud/junk item. And i'm sure gathering/perception matter now mostly for the new light kiess items tho, cause my % on them is 81% so i obtain nothing quite often, but i'm sure once i get better gear it'll be like gathering the old lv 60 items and it'll pull more in.

below is the rotation it's using (except for the second bottom path where it goes methodical to methodical, that was causing item wear of 35 so i threw in a utmost before the last methodical, which is how i think the creator intended the rotation to go, but as you can see the bottom most rotation is intended to save GP and not get junk below a 451 rating)
[Image: r20AcgT.png]


RE: Tek's Aetherial v1.3 (Tasks 8,11 & 18 Updated) - datsit - 06-14-2016

(06-14-2016, 07:56 PM)kidz14 Wrote:  Correct 12 junk slots to avoid many items below 451. But i mean i have seen it where it'll still go after peat moss very rarely, and i think this is probably most likely due to the maxtime on certain tasks. so like lets say it's going for 10, and for some reason skip 10 and go's into 11, 11 will still see the 10 node and will go after it first and get normal junk items, ie: Peat Moss. Still working out the little bugs, but for the most part it's doing what's it's suppose to. (I Just have to perfect all the maxtime's, and also the radius's which are very important to avoid seeing that unsoiled node if not on it's task). As for the 8/8 rotation it really only triggers when DE procs, if it doesn't proc at all that's how i determine it being a dud/junk item. And i'm sure gathering/perception matter now mostly for the new light kiess items tho, cause my % on them is 81% so i obtain nothing quite often, but i'm sure once i get better gear it'll be like gathering the old lv 60 items and it'll pull more in.

below is the rotation it's using (except for the second bottom path where it goes methodical to methodical, that was causing item wear of 35 so i threw in a utmost before the last methodical, which is how i think the creator intended the rotation to go, but as you can see the bottom most rotation is intended to save GP and not get junk below a 451 rating)

Ok, that is all I needed clarification on. It's doing it's job the way it is told to do, Thanks again! Luckily some of the stuff like black soil is profitable as a non collectable. So it's doing a good thing regardless.


RE: Tek's Aetherial v1.3 (Tasks 8,11 & 18 Updated) - datsit - 06-15-2016

(06-14-2016, 04:38 AM)Leon Wrote:  Task 17 is getting an Error and stops.

[Image: dgmYAw8.png]

[Image: hwjoxOJ.png]

I believe your problem is actually the memory issue that they are talking about on the homepage. What's happening is your navmesh map is probably not loading, so it can't create a "MoveTo" the location you want your bot to go. It's not the profile that Kidz created, it's just the mmominion memory issue....another reason why they should move to DX11 already.


RE: Tek's Aetherial v1.3 (Tasks 8,11 & 18 Updated) - Zanci - 06-16-2016

Hey,
since Hotfix 3.3 nothing happend anymore (Aetherial v1.3. (451+Slow).
Charakter is porting in the area take a few steps and do nothing. I couldn't find an error in the console yet. Startet the Bot several Times.

Greetings

Solved


Sorry, it was no my want to do unnessary work for you to read my un- needed Post. I am glad to use this profil thanks a lot for it.


RE: Tek's Aetherial v1.3 (Tasks 8,11 & 18 Updated) - kidz14 - 06-16-2016

Fraser thanks a lot for another un-needed reply to my thread, I hate checking my email to find out my topic has a new post yet its all 'sorry solved' that shouldn't have even been posted in the first place (minion is a site that has to host this un-needed text in a DB as well keep that in mind). Seeing how the above issue is wasn't with my profiles. (and trust me if it was my profiles (due to some mesh update or whatever) I'd know about it (i use it quite often :) so ya lol) and I'd be working on it for myself and all you thankful ppl out there, i appreciate the ones that understand the work that goes into these and those that post the problem with pictures and a nice explanation, helps build the FAQ for everyone on post 1)

On another note Anyone have ideas on any other end game farming profiles, that would be super profitable?