MMOMinion
Syncing for DPS - Printable Version

+- MMOMinion (https://www.mmominion.com)
+-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87)
+--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90)
+---- Forum: I Need Help with LUA coding! (https://www.mmominion.com/forumdisplay.php?fid=104)
+---- Thread: Syncing for DPS (/showthread.php?tid=10300)



Syncing for DPS - Naejin - 01-01-2015

A competitor bot has this option available via a plugin.

Frame Lock:
Enabling this will force the BotBase and combat routine to execute in sync with the framerate of the game.
I have noticed a significant DPS increase with this feature. Please note that it might not work on all computers, if your game is crashing please turn this off.

Would minion dps be affected similarly, or does functionality already exist? I personally don't understand how the client side framerate would affect any injection. Could someone clear this up for me?


RE: Syncing for DPS - HansW - 01-02-2015

i don't know how that bot works, but mmominion is always running "in sync" with the games framerate (whatever that really means). If the other bot manages to get an dps increase by using a plugin, its badly coded, i assume.