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paranoid mode - Printable Version

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paranoid mode - Namnaf - 07-04-2015

How would I go about adding to distance and number of objects it checks before teleporting?


RE: paranoid mode - Cichard - 07-04-2015

you would have to modify some lua profiles, what exactly are you wanting to do? righ tnow it checks with in minimap range before tping away.


RE: paranoid mode - Namnaf - 07-04-2015

Well I understand it checks for 50 objects in a 30 yalm radius. Although this may be fine, I sort of want a super-paranoid mode that might check for say ~250 objects in a 35 yalm radius. I would suspect my system could handle checking many more objects (4.5 ghz haswell quad-core), at the tradeoff of having to perform more calculations but achieving more safety.


RE: paranoid mode - Cichard - 07-04-2015

why would you want to check for more then 1 object? if there is 1 player within range it wont TP, and I think its much farther then just 30y thats the cast range of a BLM.


RE: paranoid mode - Namnaf - 07-04-2015

If it checks 50 objects but objects 0-50 are non-player objects, and does not check object 51+. If objects 51+ are players, well paranoid mode failed because it just tp'd thinking there were no players. Since it is likely an INT number can we just increase it to 254/255? Chicard if you can find the lua file it's in, I will track it down and test it myself happily...

big big thanks for the replies my friend.

It is likely the case that 99% of the time 50 is fine, and doubling it would only raise it by 0.9% in terms of reliability. I just want to make sure anyone reading this understands this bot is nothing short of awesome.

I just want to tweak it a bit, as I have heard of bans for teleporting... yet the time it can save us is amazing.

Feel free to lock/close/delete this thread and advise me by PM.

I suspect the # of objects and distance are coded as they are to maximize efficiency. I don't mind if my cpu does 5x the work before every tp if that might prevent a ban. :)


RE: paranoid mode - Ace - 07-04-2015

The number of objects plays no part in the search. It scans for specifically player objects within a distance of 50.

The function is tied to ShouldTeleport() which is in ffxiv_helpers.lua.