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[BETA] SkillManager & Combat API Update [IMPORTANT] - Printable Version

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+---- Thread: [BETA] SkillManager & Combat API Update [IMPORTANT] (/showthread.php?tid=12717)

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RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - cuongvu00 - 07-10-2015

Is it possible to have both version of skill manager as we go through this test transition?


RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - idurus - 07-10-2015

(07-10-2015, 11:27 AM)cuongvu00 Wrote:  Is it possible to have both version of skill manager as we go through this test transition?

What for?
There is some bugs now, but technicaly new manager several times better than old.


RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - ceh430 - 07-10-2015

tried this beta SM with your ninja profile in grind mode NT and its looping with this everytime:

[Image: JRNkuMC.png]



tried full clear reinstall but still same, i guess beta is not for me :3 with normal version everything works fine


RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - Ace - 07-11-2015

Can you re-download to re-check when you get a sec? I increased the check interval a bit, it may have been a little overkill.


RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - SquaLLio - 07-11-2015

Hey Ace, I haven't had a chance to test the new manager yet, but I do appreciate all the time, effort, and hard work you put into improving the overall experience for us. I do have one question though...

Do you think there's a chance this will help reduce frame rate issues that are present with the more complex assist profiles?

For example...

When I run Balgarion's SCH 4.2 profile (http://www.mmominion.com/Thread-Scholar-Profile-4-2-Beta-Version-Updated-08-07-2015) I will get an instant 10-15 fps loss, with visual stutters while moving around.
I will literally be standing in my private house, averaging over 100fps, toggle the bot on in assist mode, and it instantly drops to 85fps.


RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - Cichard - 07-11-2015

(07-11-2015, 01:00 AM)SquaLLio Wrote:  Hey Ace, I haven't had a chance to test the new manager yet, but I do appreciate all the time, effort, and hard work you put into improving the overall experience for us. I do have one question though...

Do you think there's a chance this will help reduce frame rate issues that are present with the more complex assist profiles?

For example...

When I run Balgarion's SCH 4.2 profile (http://www.mmominion.com/Thread-Scholar-Profile-4-2-Beta-Version-Updated-08-07-2015) I will get an instant 10-15 fps loss, with visual stutters while moving around.
I will literally be standing in my private house, averaging over 100fps, toggle the bot on in assist mode, and it instantly drops to 85fps.

thats srsly odd especially in assist mode.


RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - Ace - 07-11-2015

I don't currently have any framerate issues, but I didn't have any before either. http://puu.sh/iUSsa/00369d9df4.jpg


RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - speedtech - 07-11-2015

hi, tested this new skillmanager seems very smooth, by any chance you can add IsMoving as one of the conditional. It can benefit casters a lot as it can force to use instant spell like scathe, feint and ruin2 while moving. Thanks in advance.


RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - SquaLLio - 07-11-2015

(07-11-2015, 04:07 AM)Ace Wrote:  I don't currently have any framerate issues, but I didn't have any before either. http://puu.sh/iUSsa/00369d9df4.jpg

What could I possibly be doing wrong then? It literally never happens on any profile but his because there is so many entries into the skill manager, is what I'm guessing. Also testing in your new skill manager, same result. (minus a couple bugs like cleric stance not turning on or off)

Here is what mine looks like...
Bot Off
Bot On

I'm not sure how to demonstrate the "display stutter" that I spoke of before, but that's the annoying part for me. The drop in frame rate is not an issue, as it's still high enough to be acceptable, but it "looks" like it's running at a low fps when it's really not.
I'll see if I can't record a video to show what I mean.


RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - idurus - 07-11-2015

(07-10-2015, 01:47 AM)Ace Wrote:  @idurus, I corrected the ground target skills. At first glance I would say Plunge needs to have a "Previous Combo Skill" set to 3624 to prevent any weird double casting scenarios. I don't have a 60 DRK so I can't easily test that.

1) Ground Target work perfect now.

2) Previous Combo Skill for chains not solve the problem. Chain not work, unfortunately.
The same issue with Dark Arts -> Abyssal Drain\Dark Passanger

Avoid this problem by through away chains but problem with chains still here.

3) About Previous Skill ID NOT:

Combo: Syphon Strike -> Dark Arts[ if mp>50%] -> Souleater [if we have DA buff ] or Delirium [if we have no DA buff]. Sometimes after Dark Arts character using Delirium instead Souleater.
Same situation with save CDs. Сharacter uses multiple CDs even if written to use them provided that no other CDs.
In old skillmanager i can enter CDs ID numbers into Previous Skill ID NOT for other CDs or Dark Arts ID into Delirium and problem solved.

Avoid by changing mana checks for skills. But not perfect decision.