Pathfinding broken after update - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: Support - English, Deutsch, 中文 (https://www.mmominion.com/forumdisplay.php?fid=92) +---- Forum: English Support & Questions (https://www.mmominion.com/forumdisplay.php?fid=93) +---- Thread: Pathfinding broken after update (/showthread.php?tid=14889) |
Pathfinding broken after update - christallire - 12-07-2015 My toon is hitting their heads against wall Especially Mor dhona... I tried to manually avoid obstacles then client went crash.. need to fix ASAP RE: Pathfinding broken after update - christallire - 12-07-2015 using gathering / shard crystal cluster (no cluster port) profile atm RE: Pathfinding broken after update - zeleniy - 12-07-2015 Yup, I began to notice that the pathing is starting to act weird. For whichever reason my bot starts to roam in directions it is not even supposed to be going. It got to unspoiled marker, started walking in the wrong direction, then finally got to the unspoiled node just to roam around it. All was meshed. Was there an update to navigation added today? RE: Pathfinding broken after update - Sarna - 12-07-2015 (12-07-2015, 04:45 PM)zeleniy Wrote: Yup, I began to notice that the pathing is starting to act weird. For whichever reason my bot starts to roam in directions it is not even supposed to be going. It got to unspoiled marker, started walking in the wrong direction, then finally got to the unspoiled node just to roam around it. All was meshed. I am having the same issue with it roaming in the wrong directions and running into walls. RE: Pathfinding broken after update - Sarna - 12-07-2015 I'll check in about 1hr, currently at work. <3 RE: Pathfinding broken after update - Sarna - 12-07-2015 Just did a quick test with my 3.0 unspoiled nodes+crystals profile... no more running around in wrong directions or running into walls! tyvm <3! |