Tutorial - Fate Grinding - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: GUIDES & TUTORIALS - How to Use our FFXIV Bot (https://www.mmominion.com/forumdisplay.php?fid=89) +--- Thread: Tutorial - Fate Grinding (/showthread.php?tid=3971) |
Tutorial - Fate Grinding - ferenz - 10-02-2013 FFXIVMinion contains full support for Fate grinding as well as regular mob grinding. This tutorial will explain how the bot behaves when in "Grind" mode and how to properly setup and customize grinding behavior. This tutorial assumes that the user has already created a proper nav mesh and is familiar with the process of creating mesh markers; if that is not the case, please see the appropriate tutorials before continuing further with grinding setup. Grinding Options The "Grind" group contains the following settings:
Resting, Fleeing, and Death The bot contains logic to avoid death by resting to full health when it is not engaged in combat and hp is below 70% and fleeing to its evac point when it is engaged in combat and hp is below 50%. These values will be adjusted as more testing occurs and may be exposed to the user for customization. Death in 'Grind' mode will result in the bot respawning at its current home point; due to this, you should consider meshing the respawn point in your map (and selecting it as your current home point) and meshing a path from the respawn point to your grind markers. This will ensure that the bot will respawn and continue to function if it dies. Combat Combat logic for the bot is handled by either custom combat routines written in lua and located in the /LuaMods/ffxivminion/class_routines/ folder or by the SkillManager which can be accessed and customized directly in the FFXIVMinion user interface in game. Writing a combat routine by hand gives the user full control over the combat logic using the same LUA api we use to write the rest of the behavior framework but requires programming knowledge and understanding of the LUA interpreter and environment. The SkillManager provides an easy GUI setup of a priority based combat routine with a wide range of conditions to choose from for each skill and can be used by almost any user with a general understanding of the game and job. SkillManager profiles can also be created and passed between users. See the SkillManager tutorial (when available) for more information. Beta Considerations Fleeing/Resting The current logic for resting and fleeing combat are fairly crude and can easily result in bot death if the user is not careful to mesh/mark safe areas for grinding. It is also important to setup an evac point so that the bot has some place to run to if in danger of death; the evac point will be saved with the mesh.info file and reloaded along with the mesh. We are in the process of creating an automated solution for fleeing combat that requires no setup by the user to perform optimally. Duty Mobs Currently the bot cannot detect mobs which belong to another players duty resulting in the bot attacking these mobs even though it cannot harm them. Generally this is not a crippling issue because the mob will die and the bot will continue to function properly but it is recommended to avoid meshing/marking areas where duty mob spawn is common to avoid the issue altogether if possible. Fate Limitations The bot currently contains no logic to complete fates other than killing mobs which are spawned by the fate. The underlying functionality to turn in fate items is already in place but has not been exposed/scripted via the AI framework yet. The bot also has no ability to determine when a fate spawns a single boss mob so it will attempt to fight the boss mob by itself if no other players are available. Consider carefully which fates you mesh when setting up your bot. It's a BETA Remember that it's a beta and we do not recommended botting AFK for long periods of time, particularly in grind mode due to the potential for bugs that result in (digital) death. Watch your bot carefully to ensure that the fates/mobs/markers on your mesh are working properly, your combat routine is functioning, and that the bot is fleeing/resting when appropriate. RE: Tutorial - Fate Grinding - Evane - 10-06-2013 understand correctly, what i need to do markers on fate spam. And then start to bot. I try witout marker- bot stay and do nothing RE: Tutorial - Fate Grinding - iceman11 - 10-06-2013 So the bot doesn't automatically teleport to fate? or am I not configuring it correctly? RE: Tutorial - Fate Grinding - OogieBoogie - 10-06-2013 I believe the teleport function only works for gathering But the teleport function is terribly obvious. I'd wait for better functionality before I'd use it (ie: teleport slightly underground so nobody can see your name) RE: Tutorial - Fate Grinding - iceman11 - 10-07-2013 I thnink teleporting for fate is fine, but yea, teleporting mining is so bloodly obvious. RE: Tutorial - Fate Grinding - odano1988 - 10-07-2013 is there a way to teleport to fates? RE: Tutorial - Fate Grinding - Icaros - 10-08-2013 Can't seem to get the grind markers working... it runs to them, but just stands there and lets enemies kill it. Combat works fine in FATES though. RE: Tutorial - Fate Grinding - kinosix - 10-08-2013 (10-08-2013, 02:40 AM)Icaros Wrote: Can't seem to get the grind markers working... it runs to them, but just stands there and lets enemies kill it. Combat works fine in FATES though.it seems to only be in certain areas/monsters. Had the same issue in eastern thanalan north of bridge... was banging my head against the desk for hours...decided to try a different zone and it worked. RE: Tutorial - Fate Grinding - Evane - 10-08-2013 Lvl fate works fine? Im in Coartes do max fate lvl 39, but bot still run to 49 lvl fate RE: Tutorial - Fate Grinding - z0mg - 10-08-2013 It's yourlevel + x so if you entered 39 it actually does all of them. |