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[NavMesh] Quarrymill Fates 20-30 - Printable Version

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+---- Thread: [NavMesh] Quarrymill Fates 20-30 (/showthread.php?tid=4081)

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[NavMesh] Quarrymill Fates 20-30 - etb - 10-07-2013

Hello, here is the mesh i use intented to farm fates on South Shroud / Quarrymill

[Image: 330dwkj.jpg]



How to use ?

-Check Do Fates
-Check Fates only

+Rep if you like.


RE: [NavMesh] Quarrymill Fates 20-30 - dv73 - 10-07-2013

Working pretty good. Thanks!


RE: [NavMesh] Quarrymill Fates 20-30 - kinosix - 10-07-2013

i made one yesterday gona try urs though let u know how it works out


RE: [NavMesh] Quarrymill Fates 20-30 - OogieBoogie - 10-08-2013

Just started running this. So far so good. Only thing that will make this better is when mounts get implemented :) which I hope is soon.


RE: [NavMesh] Quarrymill Fates 20-30 - Icaros - 10-08-2013

Works well.

It does get caught on the entrance to the Scirocco FATE though.
Is there a way to delete from a mesh without scrapping the whole thing?

I set my EvacPoint to Buscarron's Druther's until about 24, since the 21-15 fates are on that side of the map.


RE: [NavMesh] Quarrymill Fates 20-30 - dv73 - 10-08-2013

^^^

I'm getting stuck as well. 18x y22.

Can't figure out how to trim the mesh.


RE: [NavMesh] Quarrymill Fates 20-30 - lilj0nyeah - 10-08-2013

Crashed soon after starting this mesh. Prob not a mesh problem though =/...Don't know what happened b/c I was afk


RE: [NavMesh] Quarrymill Fates 20-30 - lilj0nyeah - 10-09-2013

Running a lot smoother now, and I haven't changed anything on my end. I did notice to make sure you have Do fates check-marked otherwise you will run into some fates where he just targets the mob and doesn't attack them.


RE: [NavMesh] Quarrymill Fates 20-30 - Cardsmall - 10-12-2013

Yeah I'm getting stuck on that same entrance point. How do you edit a mesh?


RE: [NavMesh] Quarrymill Fates 20-30 - gawc - 10-12-2013

(10-12-2013, 07:53 AM)Cardsmall Wrote:  Yeah I'm getting stuck on that same entrance point. How do you edit a mesh?

A nice mesh indeed, there are some missing, and stuck a few places, I like to know how to edit one too...figured if you use current mesh, write a new name, and save it on that name, you have current mesh on new name and you can add to it...
But I would really like a delete function too...