[Module] Summon - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: Outdated (https://www.mmominion.com/forumdisplay.php?fid=110) +---- Thread: [Module] Summon (/showthread.php?tid=4606) Pages:
1
2
|
[Module] Summon - TauTau - 10-29-2013 I made a little module for the Arcanist. It has some flaws still, the check for the pet sees it too late, so it casts it 2-3 times. Also it doesn't detect if you're mounted, if you are, it will spam the skill (couldn't find a check for that yet) It casts only if you're not moving, but beware, currently there's no check if you are a Arcanist, and if the skill ID you enter really is a summoning skill. I just checks if you're moving and if you have a pet out, if not, it casts the ID that is set. I just tested this with my Arcanist, I hope it works for Summoner too... Edit: attached version 1.01 This checks if you're either arcanist or summoner, and the mount-check is included. It also checks if you got enough MP to cast. RE: [Module] Summon - wildicedemon - 10-30-2013 Player.ismounted That's the line of code you looking for. something like if not Player.ismounted than end should work. RE: [Module] Summon - TauTau - 10-30-2013 (10-30-2013, 06:14 AM)wildicedemon Wrote: Player.ismounted cool, where did you find that? The wiki doesn't mention it... RE: [Module] Summon - Shaolin2 - 10-30-2013 looking for some Commands in the mminion lua files ;) SummonskillIDs are Familiar I = 165 Familiar II = 170 Familiar III = 180 Or i am wrong?? check on these 3 skill ids to verify a summon skill here the JOB ids. Check the player Job to verify the Summoner btw. Arcanist Global Variables RE: [Module] Summon - TauTau - 10-30-2013 I'm currently still Arcanist, there it's Summon I and Summon II. I'll try to add Jobchecks this evening, however I probably won't add the specific IDs, as I would have to check for every SkillID if it is available to the player... RE: [Module] Summon - ymko - 10-31-2013 You can do something like this: Global Variable: Code: ModuleName.SkillLookup = { When making GUI: Code: GUI_NewComboBox("ModuleName","BoxText","VariableName", "MenuName", "") This will return you the skill id of the selected pet Code: ModuleName.SkillLookup[VariableName] That way people would be able to just select the desired pet :) RE: [Module] Summon - TauTau - 11-01-2013 thanks, will take a look at that when I got my Summoner Job to test RE: [Module] Summon - ymko - 11-01-2013 (11-01-2013, 12:24 AM)TauTau Wrote: thanks, will take a look at that when I got my Summoner Job to testYou don't need summoner for that, you can do that with anyone really :) Google: Lua Tables for more info :P RE: [Module] Summon - Cichard - 11-08-2013 summon already works with the bot with out any addons. you just have to set the target as pet and it works. RE: [Module] Summon - TauTau - 11-08-2013 (11-08-2013, 12:12 AM)jackie1234 Wrote: summon already works with the bot with out any addons. you just have to set the target as pet and it works. dunno, maybe it works now... it didn't when I tested, it always spammed the skill |