MP % - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: Public Chat (https://www.mmominion.com/forumdisplay.php?fid=91) +--- Thread: MP % (/showthread.php?tid=5341) |
MP % - exaccuss - 12-06-2013 Has this been implemented in the bot anywhere? if so, would it be possible to put it in somehow? ie in skill editor it show player hp % <50. RE: MP % - HansW - 12-06-2013 what would you want to use that for ? i can't really imagine a scenario where using mp% would make much sense. RE: MP % - Xelaeon - 12-06-2013 (12-06-2013, 07:27 AM)HansW Wrote: what would you want to use that for ? i can't really imagine a scenario where using mp% would make much sense. (12-06-2013, 08:43 AM)fxfire Wrote: well sometimes % is better because the MP costs scale with the playerlevel :/ but mostly fixed MP is also ok... I could probably add both I agree with fxfire. I actually need to create a new SkillManager profile for my Thaumaturge and Black Mage every 5 levels because there wasn't MP%. Unlike other classes/job who can't regenerate Mana (so only MP% doesn't matter), Thaumaturge and Black Mage have a min/floor of MP% to recycle to their Mana regen spells, otherwise they end up OOM for 60sec. RE: MP % - HansW - 12-06-2013 my thm is lvl 40 and i never needed it, nor does it run out of mana. RE: MP % - wildicedemon - 12-06-2013 All spell in FFXIV scale with player level. So having it be percentage based would make profiles useable from lvl 1-50 without changes in that respect. That aside I wouldn't worry to much about it. I'll have a pull request in a few days that will have that and a few other changes to the skill manager that hopefully you guys will approve and like. |