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[Suggestions] Better combat for movable targets and more - Printable Version

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[Suggestions] Better combat for movable targets and more - christianrodher - 01-20-2014

1) When the bot tries to hit a movable target it stops then try to hit. By this time the movable target is out of range again for melee abilities. This is particularly annoying in pvp, the bot looks very bad running behind a target without attacking until the target stops moving.

2) The bot need to be more intelligent when it comes to using the range abilities that dragoons, marauder and paladins have.

3) Better script for advance rotations: The bots need to identify flank and back. Also need a better script so you can use a combo ability after life surge (example: Combo Full Thrust). This also apply to swiftcast flare > Convert, swiftcast res and ect.

4) Make the bot identify red circles in the ground and dodge accordingly.


RE: [Suggestions] Better combat for movable targets and more - Cichard - 01-20-2014

if you bother to do a search there is a thread asking for idea's and you also would of seen some of these are already in the works.