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FFXIVMinion v1.5 Beta Update - Printable Version

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+--- Thread: FFXIVMinion v1.5 Beta Update (/showthread.php?tid=7632)

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RE: FFXIVMinion v1.5 Beta Update - FreeBe - 08-11-2014

(08-11-2014, 03:27 PM)fxfire Wrote:  stop confusing me lol,. you just wrote that you created blank meshes for alll zones and this REDUCED the chance of getting this error, while FreeBe wrote he is GETTING it by not having a mesh at all.... this stuff makes no sense.

Can you guys please post your character type and Skillmanager profile which you are using ?

Hi Fxfire,
Sorry about the confusion here. It would seem that if the Navigation folder has a mesh to load for the current zone, that the error is not as persistent(if at all). However, the second the bot is unable to find the Navigation folder with a mesh to load, it seems to run out of memory. My impression for this is that it is stuck continually looping in search of a mesh to load (infinite loop) causing it to run out of memory. I am not sure if this is the actually cause of the error, but I believe the issue with a mesh not being loaded into the bot to be the root of the error.

This error occurs when running a number of skill profiles that can be found in the attached zip.


RE: FFXIVMinion v1.5 Beta Update - random73 - 08-11-2014

Not sure about the part that no mesh causes it to happen. I use beta bot on my main for click to travel and Assist + Radar function only. After about 3-4 hours game play which includes running around the zone and do FATEs and teleporting ( using in game teleport ) to different zone to gather, the bot would locks up the game. Quit the bot at this moment doesn't help with game issue. FF14 client would almost lock up and I have to kill the process.


RE: FFXIVMinion v1.5 Beta Update - rifters - 08-11-2014

hmmm for those that it starts going crazy I just reload lua modules and it has always stopped and fixed itself so happens maybe temp solution till they find root causemine happens on occassion when teleporting to housing sometimes its fine other times it starts spamming in console about not enough memory I reload and it goes back to normal
and thats the beta version ofcourse


RE: FFXIVMinion v1.5 Beta Update - rsilva712 - 08-12-2014

(08-11-2014, 04:16 PM)TauTau Wrote:  confirmed, duty runs well with beta vs. live. Now we only need a launcher ;)

Follow the directions here. Working great. Just remember to update our beta bot folder once in a while


RE: FFXIVMinion v1.5 Beta Update - iDownload - 08-12-2014

How about Specific Fate hunting? would be very helpful for Animus grinding


RE: FFXIVMinion v1.5 Beta Update - Cichard - 08-12-2014

just mesh the fate you want to do or blist the fates you dont want to do.


RE: FFXIVMinion v1.5 Beta Update - Shaolin2 - 08-12-2014

it would help when the Beta Bot write the Log to a file. or we can copy&Paste from the Console.



- Live or Beta version: Beta Version
- Additional lua modules? which ones ?: None
- Botmode: Assist
- Skillprofile: modified BRD 3.0 with filter
- Switching maps?: switchet several Maps for hunting with Radar then a Full run in Coil T9
- Record Mesh / Change Mesh is activated while it happens?: no Meshs and no Recording
- Default mesh loaded at the time it happened?: no i have no Meshes
- Any other info that helps?: the error coms after leave T9 no Mesh load in North Shroud. i have a empty Nav folder.


a short question existing Beta Meshes oder use you all the Live Meshes?


RE: FFXIVMinion v1.5 Beta Update - Daniel_H - 08-12-2014

(08-12-2014, 07:40 AM)fxfire Wrote:  More infos on the memory leak bug please ...everything that you can spot..console messages...something special to do in order to reproduce it ...need infooooozzz

Problem is the Console log fills up with the memory error within seconds, so is there another way to view more in the log?


RE: FFXIVMinion v1.5 Beta Update - Daniel_H - 08-12-2014

(08-12-2014, 11:05 AM)Daniel_H Wrote:  
(08-12-2014, 07:40 AM)fxfire Wrote:  More infos on the memory leak bug please ...everything that you can spot..console messages...something special to do in order to reproduce it ...need infooooozzz

Problem is the Console log fills up with the memory error within seconds, so is there another way to view more in the log?


So I managed to reload lua mods before it filled up, and it contains.

Code:
"MAP CHANGED"
"Loading Navmesh : Limsa (Upper)"
"**ERROR**: Error while trying to load Navmesh: PATH\\Navigation\\Limsa (Upper)"
"No default Navmesh found for this map, Initializing a new NavMesh"
"Empty NavMesh  created..."
failed with not enough memory
failed with not enough memory
failed with not enough memory
failed with not enough memory
failed with not enough memory
failed with not enough memory
failed with not enough memory

The "failed with not enough memory" repeats until you close FFXIVMinion, Reload LUA Modules or zone into an area that has a mesh.

I'll try to see if I can find a way to replicate it.

EDIT : I use four bots so it could be sped up (how long you need to wait), but standing in a zone without a mesh for a while causes the error to appear.


RE: FFXIVMinion v1.5 Beta Update - TauTau - 08-12-2014

This just happened to me: been to North Shroud, and noticed map was set to none. When I entered area, I got the memory message. I have quite some meshes missing from the drop down, including North Shroud, though it is in the Navigation folder. When I reload the bot, I get a message about "no default Navmesh for this map" and it initializes an empty one. I restarted game and bot, still couldn't load that map.
I then copied over that map from live, and it loaded. Maybe that helps