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Some Problem's with BLM 3.0 - Printable Version +- MMOMinion (https://www.mmominion.com) +-- Forum: FFXIVMinion (https://www.mmominion.com/forumdisplay.php?fid=87) +--- Forum: [DOWNLOADS] Addons, Lua Modules, Navigation Meshes.. (https://www.mmominion.com/forumdisplay.php?fid=90) +---- Forum: SkillManager Profiles (https://www.mmominion.com/forumdisplay.php?fid=105) +---- Thread: Some Problem's with BLM 3.0 (/showthread.php?tid=8035) |
Some Problem's with BLM 3.0 - timothyhost - 06-19-2014 My character never use TRANSPOSE even her mp used out by fire I. Have no idea with that....I tried to build up my own lua module it doesn't work as well.... RE: Some Problem's with BLM 3.0 - Cichard - 06-19-2014 make sure you changed the mp value is now MP % RE: Some Problem's with BLM 3.0 - timothyhost - 06-19-2014 yes i did set [Player MP%< 20] for that spell ,but doesnt work .... RE: Some Problem's with BLM 3.0 - Cichard - 06-19-2014 you have target=player? RE: Some Problem's with BLM 3.0 - TauTau - 06-19-2014 can someone tell me *which* MP% setting is the one to use? Since I use EA, I now have *2* MP% settings ;) RE: Some Problem's with BLM 3.0 - Cichard - 06-20-2014 (06-19-2014, 10:57 PM)TauTau Wrote: can someone tell me *which* MP% setting is the one to use? Since I use EA, I now have *2* MP% settings ;) maybe you should ask that in the addon thread... since its addon thats causing your issue. RE: Some Problem's with BLM 3.0 - TauTau - 06-20-2014 (06-20-2014, 12:48 AM)jackie1234 Wrote:(06-19-2014, 10:57 PM)TauTau Wrote: can someone tell me *which* MP% setting is the one to use? Since I use EA, I now have *2* MP% settings ;) funny that you note it.... from a users perspective it changed with the latest update of the bot. Before it worked just fine with EA. (yeah, I know, it will be integrated and stuff, just don't play fault ping-pong like HP and Microsoft). And since the addon will be integrated anyway, I don't think it's a that-hard-to-answer-question. RE: Some Problem's with BLM 3.0 - Cichard - 06-21-2014 the addon isnt gonna be integrated fully. Things will be "converted" over to the live bot. But the fact still stands the issue is with the adodn needing to be updated to match the live version of the bot. That fact doesnt change no matter how you look at it. RE: Some Problem's with BLM 3.0 - edilbert - 07-02-2014 There is an error in ffxiv_skillmgr.lua It is using current so you would need to set actual mana values not percent. I am guessing this was a regression to previous functionality. or (skill.ppowl > 0 and skill.ppowl > Player.mp.current) or (skill.ppowb > 0 and skill.ppowb < Player.mp.current) Fix is : or (skill.ppowl > 0 and skill.ppowl > Player.mp.percent) or (skill.ppowb > 0 and skill.ppowb < Player.mp.percent) |