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Skill Manager Medicines - Printable Version

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Skill Manager Medicines - onplanetmars - 10-14-2014

Hello,
I noticed with 1.5 there's a lot of additional skills available for the skill manager and I was wondering if it was possible to add in a conditional medicine use in the mix. It would be helpful for the extra damage and ether uses that some rotations depend on.

Thanks in advance for the replies!


RE: Skill Manager Medicines - Leon - 10-14-2014

Which specific skills for which jobs won't be used and which one do you like? Make an example.


RE: Skill Manager Medicines - saik1992 - 10-14-2014

He is talking about HQ X-Potions of Intelligence, Strength, Dexterity


RE: Skill Manager Medicines - skaros - 10-25-2014

Yeh i mean isnt there any way somethin like this to be implemented? e.g if Hp<30 use Hp pot ID??? Just sayin! :D


RE: Skill Manager Medicines - EonsTimE - 10-26-2014

I second this. X-Potions, Poison Potions, Ethers for endgame assisted play. And maybe Potions for grinding xp I guess.