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Sellout - Inventory Management
#11
This add-on is amazing, I love it, reduced inventory maintenance and increased my fishing profitability (No need to release fish, just break them down)
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#12
(10-24-2015, 05:19 PM)Ace Wrote:  
(10-24-2015, 12:26 PM)brocklesnar Wrote:  This is an issue, when you use desynth module it works great however:

When you turn the module off, the confirmation on desynth stays active, found this out when i wanted to see how the desynth stat was like on a random HQ item i wanted to sell and upon selecting desynth from the ingame menu it did desynthed instantly, instead of showing the confirmation window if i wanted to desynth so lost 175k gil no big deal as can be made back but worth the mention.

I actually found this issue last night, sorry about that.

(10-24-2015, 03:06 PM)zeleniy Wrote:  Nice job.

Also, did you consider adding Aetherial Reduction for items? I've been catching a lot of Pteranadon and they fill up inventory fast.

I don't know what aetherial reduction is, but it would probably have to be added to our API before I could add it.

http://ffxiv.consolegameswiki.com/wiki/A..._Reduction

Here is the list for the fish that can be broken down:
http://ff14angler.com/reduce/

Edit: Ace, did you consider also adding a feature to make turning in Collectibles easier? Having to turn in around 90 illuminati perch for Blue Gathering Scrips is sometimes very annoying >_<
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#13
when will the addon be able to desynth when dutymode is activ?
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#14
Experimentally, when the next version gets uploaded, which will probably be tomorrow.
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#15
can we automatic vendor buying gears for conversion.
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#16
have you removed autodesynth for darklight accessoiries?since the module doesnt desynth them anymore since update
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#17
Didn't change anything in this regard, except that it only will perform the desynth on a certain subset of maps. Which map are you on?
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#18
i am in duties and in housing area most of time
also id like to know where it does desynth
then pls add housing area too pls thx
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#19
Are you inside the house, or just in the housing area?
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#20
just housing area and well if u cn add in the house too auto desynth while duty mode is running still not working?
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