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Gardening
#31
(10-23-2017, 04:23 AM)HusbandoMax Wrote:  
(10-23-2017, 03:26 AM)Underwhelp Wrote:  HusbandoMax I am curious if it be possible to implement a setting so if a crop has already been fertilized it will not spam it for the next xxx-59 mins trying to fertilizer. This sometime happens as someone may come along in FC and fertilize a plant. Yet my gardens are across several housing in a single ward, so if running around doing the hourly fertilizing it can cause delays.

Also  I am curious if anything could be done to automate this feature as I often remove and replant the first seed planted as if interbreeding for seeds , it does not cross with anything else in a fresh garden. when no other plants are adjacent. Would this be possible to add to the addon? An option to use cheap soil, and whatever seed, yet once it plants the last seed in the garden, the bot would remove # 1, use a better soil (Cheaper to use just a potting soil on the sacrificial first seed) and replant the seed?

And lastly , Gardening doesn't show up in the toolbox popup, i can see the rest of your suite of addons, yet i need to open gardening via the Minion Bot , Drop down to your tools, then select Gardening. Is this due to some settings I changed?

I'll have to go over it all and see what can be improved on but for the most part I'd like to say yes it can be done. I'd lile to make the whole sddon more use friendly also but its very hard to do.
Also in note of the toolbox thing it should be showing up unless I'd forgotton to push the update my end that should have been out not long after toolbox or your missing the update. Ill look oce I get home and add this on my todo list.

Has been updated for new seeds (v7)
Still plan on rewriting this soonish after I come up with a nice way of doing things.
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#32
(10-29-2017, 09:11 PM)HusbandoMax Wrote:  
(10-23-2017, 04:23 AM)HusbandoMax Wrote:  
(10-23-2017, 03:26 AM)Underwhelp Wrote:  HusbandoMax I am curious if it be possible to implement a setting so if a crop has already been fertilized it will not spam it for the next xxx-59 mins trying to fertilizer. This sometime happens as someone may come along in FC and fertilize a plant. Yet my gardens are across several housing in a single ward, so if running around doing the hourly fertilizing it can cause delays.

Also  I am curious if anything could be done to automate this feature as I often remove and replant the first seed planted as if interbreeding for seeds , it does not cross with anything else in a fresh garden. when no other plants are adjacent. Would this be possible to add to the addon? An option to use cheap soil, and whatever seed, yet once it plants the last seed in the garden, the bot would remove # 1, use a better soil (Cheaper to use just a potting soil on the sacrificial first seed) and replant the seed?

And lastly , Gardening doesn't show up in the toolbox popup, i can see the rest of your suite of addons, yet i need to open gardening via the Minion Bot , Drop down to your tools, then select Gardening. Is this due to some settings I changed?

I'll have to go over it all and see what can be improved on but for the most part I'd like to say yes it can be done. I'd lile to make the whole sddon more use friendly also but its very hard to do.
Also in note of the toolbox thing it should be showing up unless I'd forgotton to push the update my end that should have been out not long after toolbox or your missing the update. Ill look oce I get home and add this on my todo list.

Has been updated for new seeds (v7)
Still plan on rewriting this soonish after I come up with a nice way of doing things.
Sweet! Also Gardening shows up fine for me now on the popup menu. 
Very handy app, look forward to any additions you find time to add.
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#33
When I tried it, it always walks to the garden patch and clicks on the 1. bed then instead of fertilizing it just stands there doing nothing even when the fertilizer count says there'd be more than enough. After switching from german to english it worked.
Would it be possible to let it select the position of the wanted task so it can run in other languages too?

Not really a problem with personal housing but might be when used for fc/shared garden beds: If someone decides to fertilize bed nr. 4 (or whichever) and you start fertilizing it just stops there constantly trying to fertilize bed nr. 4 for an hour till it can finally fertilize it. It would be a nice if it could then just skip that bed for that round/hour as else everything after that nr. won't be fertilized.

Underwhelps idea with removing and replanting the 1st plant would be a nice idea too but sounds like more work to implement.

But very handy addon aside from needing to close and reopen with new language everytime i want to do gardening.
And works quite well with the retainer addon if afk position is near a summonig bell or passes it on its way ^^
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#34
(11-02-2017, 11:45 PM)Sumir Wrote:  When I tried it, it always walks to the garden patch and clicks on the 1. bed then instead of fertilizing it just stands there doing nothing even when the fertilizer count says there'd be more than enough. After switching from german to english it worked.
Would it be possible to let it select the position of the wanted task so it can run in other languages too?

Not really a problem with personal housing but might be when used for fc/shared garden beds: If someone decides to fertilize bed nr. 4 (or whichever) and you start fertilizing it just stops there constantly trying to fertilize bed nr. 4 for an hour till it can finally fertilize it. It would be a nice if it could then just skip that bed for that round/hour as else everything after that nr. won't be fertilized.

Underwhelps idea with removing and replanting the 1st plant would be a nice idea too but sounds like more work to implement.

But very handy addon aside from needing to close and reopen with new language everytime i want to do gardening.
And works quite well with the retainer addon if afk position is near a summonig bell or passes it on its way ^^

As terrible as it is for me to add language support I've already started on this. 
Replanting first again will depend how things end up when I look at possible rewriting this.
I'll also be looking into setting an additional 1 hour delay on the plots that may have been done my another player.
I think thats about all you asked about there but this stuff listed above is already planned, just trying to get a few other little things done before I really get stuck into rewriting this.
(Also thinking about tossing the estimated time left with the fishmeal stuff seems its a rather large puzzle these days of fertilize limits and times)
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#35
(11-03-2017, 08:04 AM)HusbandoMax Wrote:  
(11-02-2017, 11:45 PM)Sumir Wrote:  When I tried it, it always walks to the garden patch and clicks on the 1. bed then instead of fertilizing it just stands there doing nothing even when the fertilizer count says there'd be more than enough. After switching from german to english it worked.
Would it be possible to let it select the position of the wanted task so it can run in other languages too?

Not really a problem with personal housing but might be when used for fc/shared garden beds: If someone decides to fertilize bed nr. 4 (or whichever) and you start fertilizing it just stops there constantly trying to fertilize bed nr. 4 for an hour till it can finally fertilize it. It would be a nice if it could then just skip that bed for that round/hour as else everything after that nr. won't be fertilized.

Underwhelps idea with removing and replanting the 1st plant would be a nice idea too but sounds like more work to implement.

But very handy addon aside from needing to close and reopen with new language everytime i want to do gardening.
And works quite well with the retainer addon if afk position is near a summonig bell or passes it on its way ^^

As terrible as it is for me to add language support I've already started on this. 
Replanting first again will depend how things end up when I look at possible rewriting this.
I'll also be looking into setting an additional 1 hour delay on the plots that may have been done my another player.
I think thats about all you asked about there but this stuff listed above is already planned, just trying to get a few other little things done before I really get stuck into rewriting this.
(Also thinking about tossing the estimated time left with the fishmeal stuff seems its a rather large puzzle these days of fertilize limits and times)

A few more ideas I thought to share.

 Would it be possible to update the current plots you have saved? Like if I move/re-position an indoor flowerpot? I can select that pot, see time remaining and other stats, yet there is no way to update it. Currently I delete the plot, and make a new garden, yet my plants/flowers are already in mid grow. So I lose the estimated time remaining overlay.

Also if the bot tries to fertilize a plot, and can't due to it already be fertilized as spamming for several seconds, it can flag that for a 1 hour timer reset, and move to the next plant/garden to continue tending to the gardens as per normal. 

One other idea, although I am sure it would not be so easy, would be to set a path (like markers) to run / rotate through. For example,

  1. Tend FC outside gardens
  2. Run in FC house to marker, tend inside flowerpots
  3. Teleport to another saved marker at my Private House and tend those saved crops
  4. Kick in the "Grind" while idle addition like recently added to you PVP Bot (I love your work on the Shatter BOT!)
  5. After 1 hour has passed Repeat the process from Step 1
Regardless if none of those ideas make it into your bot, I still thank you for your wicked contributions to the community. You're one hell of an asset to us all!

Cheers

-Underwhelp
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#36
As of about a week ago the bot no longer selects yes when asked to confirm the soil + seed.  Anyone else noticing this?

This is what I'm doing:

1. Going to a patch and bed that is ready to harvest (added to my Patch List over a month ago)
2. Click 'Enable'
3. The bot harvests the bed
4. The 'Gardening' window pops up and the bot selects the correct soil and seed
5. Prompt asking you are you sure you want to plant this - YES or NO appears
6. Bot used to press Yes to proceed but now it just hangs there. See screenshot

Wondering if anyone else is having this prob

EDIT: Forgot to add: I can click yes, but since the bot didn't do it, it doesn't register the bed as planted, so the timer overlay doesn't appear for the bed.


Attached Files Thumbnail(s)
   
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#37
(12-23-2017, 06:54 PM)DrBroBroPhD Wrote:  As of about a week ago the bot no longer selects yes when asked to confirm the soil + seed.  Anyone else noticing this?

This is what I'm doing:

1. Going to a patch and bed that is ready to harvest (added to my Patch List over a month ago)
2. Click 'Enable'
3. The bot harvests the bed
4. The 'Gardening' window pops up and the bot selects the correct soil and seed
5. Prompt asking you are you sure you want to plant this - YES or NO appears
6. Bot used to press Yes to proceed but now it just hangs there. See screenshot

Wondering if anyone else is having this prob

EDIT: Forgot to add: I can click yes, but since the bot didn't do it, it doesn't register the bed as planted, so the timer overlay doesn't appear for the bed.

Update.
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#38
(12-23-2017, 07:09 PM)HusbandoMax Wrote:  
(12-23-2017, 06:54 PM)DrBroBroPhD Wrote:  As of about a week ago the bot no longer selects yes when asked to confirm the soil + seed.  Anyone else noticing this?

This is what I'm doing:

1. Going to a patch and bed that is ready to harvest (added to my Patch List over a month ago)
2. Click 'Enable'
3. The bot harvests the bed
4. The 'Gardening' window pops up and the bot selects the correct soil and seed
5. Prompt asking you are you sure you want to plant this - YES or NO appears
6. Bot used to press Yes to proceed but now it just hangs there. See screenshot

Wondering if anyone else is having this prob

EDIT: Forgot to add: I can click yes, but since the bot didn't do it, it doesn't register the bed as planted, so the timer overlay doesn't appear for the bed.

Update.

How? the updater doesn't show there are any updates for this module

EDIT: It showed up in the launcher and updated. Issue resolved, tyvm
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#39
I saw earlier on in this thread from around May you brought up adding an editing feature. I don't see an option for it and was just wondering if I am missing something or if you're still working on adding this feature.
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#40
I purchased Gardening the other day.
However, it did not work.
I found out the cause is in the language setting.

The Gardening works in English.
However, The Gardening does not work in Japanese.

Is it possible to modify The Gardening to work in Japanese?
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